Shortest Trip is a cozy top-down spaceship simulator (survival/roguelike) focusing on life inside the Mothership, adventuring in procedurally generated universe and tactical combat. Inspired by Star Control II and FTL, along with other space adventure masterpieces, such as the Firefly. Game design by one of the developers of Teleglitch: Die More Edition.


> Master the art of survival in unexplored space!
> Ship module & crew management
> Procedurally generated space full of beautiful, yet deadly detail
> Real-time tactical combat, boarders, nukes
> Hundreds of multiple-choice events with unique illustrations
> Light story featuring sex, (legal) alien drugs & philosophy

This demo is an open alpha version and lacks some features & content.
Latest build id 326

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Everything is under control!

Releasing the open alpha has exceeded our expectations, resulting in thousands of downloads within a couple of weeks. Despite our initial fears, Fans of FTL welcomed us warmly and kept asking for more in comments of YouTube videos. Thank you so much, we love you <3!

Awesome gameplay video spotted:

The initial feedback also helped us to understand that we need to change a major feature, namely the constant resource loss trickle.

A ship called Sekvoia (unlocked after completing the first level)

Previously, ship reactors would constantly consume fuel, making the game somewhat a race against time. And it proved too stressful. It robbed the players of the opportunity to sit back, think about the situation, and make an interesting (and good) choice.

Realizing this, we have removed constant fuel cost from reactors. Fuel is now only consumed by warping and flying around in starsystems.

Regular loss of organics (crew food) will also happen after much longer intervals, so that the player wouldn't feel too pressured to constantly optimize organics consumption.

What's cooking?

warp animal egg results


visitable location

The current ship vs ship combat system is okay for an alpha, but will be replaced with a new version to make sure it provides a variety of tactically interesting choices.

Another major feature currently in "pre-production" is internal combat. We hope it will become one of the juiciest aspects of Shortest Trip. A few keywords what we have in mind (these are not promises yet): flamethrowers, blasters, miniguns, monsters hiding in the ship corridor shadows and spawning eggs, utility bots fighting back with welders, boarders cutting through ship hull and planting bombs, security drones and exotic melee fighters.

planned feature

Latest version (free demo) downoad:

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Shortest Trip to Earth presskit images

Shortest Trip to Earth presskit images


Feel free to use these graphics when referring to Shortest Trip.

Shortest Trip to Earth

Shortest Trip to Earth

Demo 12 comments

Shortest Trip to Earth development build 326 (not savegame compatible with previous version) full description to know important changes!

Comments  (0 - 10 of 34)

What's the projected game cost for release as of now?

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RogueAmbassador Creator

Hello masterful survivors, Build 326 is now available! :3

New stuff:
(no need to constantly switch off/on modules)
*MUCH REDUCED organics consumption
*Nuke physics now better
*Added warnings for resource endings
*Slow motion is back, now ever more slow!
*Minor UI updates
*Various bugfixes everywhere

Reply Good karma+2 votes

If you manually fire eq laser to attack ship, there is no limit on how many shots you can do before reload state is registered.

For example you can attack-click dozens of time when your laser is charged and it will fire multiple beams capable of obliterating any ship with one hit. Cool cheat, but I doubt it is intentional. =)

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RogueAmbassador Creator

Yes, thank you, we are aware of the attack order abuse and will repair it after even more pressing tasks (such continued survival of our game studio) are taken care of :)

Reply Good karma+2 votes

shields don't absorb damage form explosive cannons is that intentional? As far in demo you fight space rats mostly which are equip only with this explosive cannons and shield do nothing against this damage. Is this how the game will be played? I just saying i would like shields to absorb any sort of damage.

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RogueAmbassador Creator

Yes, shields absorb only energy weapon damage. The first level has a variety of non-rat opponents (who have lasers), but perhaps the game you playedjust randomly happened to have more rat ships without lasers. Either way, the whole battle system is planned to be upgraded into a more intuitive one :)

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RogueAmbassador Creator

Note about malware false warnings:
Since Shortest Trip is currently in open alpha and we don't have an installer yet, autosaving the game may trigger antiviruses & give false warnings thinking its malware.

Reply Good karma+3 votes

Dmg done to the hull is rly hard to fix, sometimes you have to warp 3 times to fix it. I guess it makes sense tho.
One problem I found is when I send a few guys to the deep sleep they get stuck and some of them stay awake.
I had a lot of fun playing this game and I'm looking foward to the full release. bye

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RogueAmbassador Creator

We are actually planning to make the hull repairable by crew, but we'll see if there enought time and capitalism-tokens so we can finish that feature without going bankrupt :)

Reply Good karma+3 votes

Linux Version + Steam release ASAP... pretty please :)

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Shortest Trip to Earth
Interactive Fate
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Latest tweets from @interactivefate

New build for Shortest Trip is out! #gamedev #screenshotsaturday

Jul 9 2017

a day after public open alpha, and the first Youtube let'splay has appeared <3 ! #shortesttrip #gamedev

Jun 30 2017

Shortest Trip became the 2nd most >daily< popular IndieDB game in less than 24h! (now 4th) <3 *__* ! #indiegame

Jun 30 2017

Demo of Shortest Trip is now available (for limited time only) ! Four years of hard work *_* #indie

Jun 29 2017

Hello Twitter! Our procedural space survival simulator (~4 years of development) will release a demo soon <3…

Jun 21 2017

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