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Shepherd Slaughter is a fully procedurally generated top down RPG. Every adventure is different. It combines both a huge overworld map with unique locations and rare monsters with underground themed dungeons including: Fire, magic, prehistoric, and more. Use your axe to cut through trees, your pickaxe to hack through stone - But careful: large monsters even tear through walls while chasing you! Explore ten dangerous dungeons, each multiple levels deep and containing unique monsters, dungeon features, traps and items. For each dungeon, there is a unique and challenging above ground location that has a key to it's entrance. You'll also venture into caves with unique treasures and rewards. Finally, an evil fortress must be conquered that contains several final challenges and a HUGE boss fight. Plus there is a tower-defense like survival mode that includes a building system where the player must defend a flock of sheep against waves of enemies. Can you conquer the evil god's island?

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0 comments by Protektor on May 30th, 2012

Shepherd Slaughter is a fully procedurally generated top down RPG. Every adventure is different. It combines both a huge overworld map with unique locations and rare monsters with underground themed dungeons including: Fire, magic, prehistoric, and more. Use your axe to cut through trees, your pickaxe to hack through stone - But careful: large monsters even tear through walls while chasing you! Explore ten dangerous dungeons, each multiple levels deep and containing unique monsters, dungeon features, traps and items. For each dungeon, there is a unique and challenging above ground location that has a key to it's entrance. You'll also venture into caves with unique treasures and rewards. Finally, an evil fortress must be conquered that contains several final challenges and a HUGE boss fight. Plus there is a tower-defense like survival mode that includes a building system where the player must defend a flock of sheep against waves of enemies. Can you conquer the evil god's island?

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Post comment Comments  (0 - 10 of 20)
Carnival73
Carnival73 Sep 21 2012, 9:53pm says: Online

Hi, is there an ini or cfg file that I can access to edit the resolution / window size? Playing in winowed mode I get 800 x 600 but feel that it's too small.

I don't prefer this game in full screen because I like messing around with net radio while playing.

Also, I got this in the Indie Fort on Gate - Is that version just as updated as the one here on Desura?

BTW as horrible as this game looks I still find that it was sophisticated enough to be enjoyable. Having a game pad you can map (like Logitech) helps as well.

+2 votes     reply to comment
blindhack
blindhack Sep 28 2012, 10:32am replied:

Hello! Happy you enjoy it. The resolution is set unfortunately. All versions available are updated equally - If you want to cross activate or have any other questions, feel free to email us. :]

+1 vote     reply to comment
Carnival73
Carnival73 Sep 28 2012, 5:15pm replied: Online

Thank you very much. =)

+2 votes     reply to comment
sturmkoenig2k
sturmkoenig2k Jun 19 2012, 2:52am says:

I played the demo and liked it. I would buy the game if it had sound effects. :(

+1 vote     reply to comment
Giako
Giako Jun 17 2012, 1:10pm says:

I bought this game during the "Because we may" initiative. There are any chances to redeem the game on Desura?

+2 votes     reply to comment
blindhack
blindhack Jun 17 2012, 8:21pm replied:

Sending private message.

+2 votes     reply to comment
SirHuw
SirHuw Jun 8 2012, 4:57pm says:

anyone know how to equip armour??

+1 vote     reply to comment
blindhack
blindhack Jun 8 2012, 8:12pm replied:

Your character auto equips the best available armor.

+2 votes     reply to comment
graspee
graspee Jun 6 2012, 6:37am says:

It's an ok real-time roguelike-like but there are a few rough edges.

1) The generation seems to take far longer than it should
2) I find the menu system to select weapons a bit awkward. I would have used the number keys to select these and put the crafted items onto the menu instead (or control plus numbers, or alt plus numbers...)
3) I got down quite a few floors in the demo dungeon but it was all a bit simplistic for me compared with the roguelikes I'm used to, e.g. brogue, angband, DCSS.

I'm a roguelike developer so maybe I'm being harsher than I should or judging the game by the wrong standards. It's competent enough. It's just that I regularly see games of this quality that are both free and open source.

+3 votes     reply to comment
blindhack
blindhack Jun 6 2012, 12:56pm replied:

Thanks for your feedback!

The game is definitely somewhere in the middle between a hardcore roguelike and more casual game (i.e. automated inventory management/healing). Take a look around on youtube if you're curious for playthroughs/reviews to check out some more features/places/content that isn't present/accessible in the demo :]

+1 vote     reply to comment
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Shepherd Slaughter
Platforms
Windows, Linux
Developer & Publisher
Blindhack Software
Engine
Custom Built
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Official Page
Blindhack.com
Release Date
Released May 24, 2012
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8.5

12 votes submitted.

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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @blindhack

Screenshot of GroundForce in alpha! Fighting off some ripjaws >:] T.co

May 6 2013, 11:13pm

@tettix i read the spoilers and it sounds amazing and definitely feasible. could prob spend half a year in design alone, though

Feb 20 2013, 6:49pm

Coding on Fields of Magic - almost done with the wound/body simulation system! @reapblindhack

Feb 10 2013, 8:36pm

@ProgramHistory Yes! All our current custome engines are coded using OpenGL. Now modeling a chopper via code - that's awesome. Screens?!

Feb 10 2013, 8:33pm

coding... art... coding... art... >:D

Jan 25 2013, 3:09pm

A whole day of #coding ahead? Fields of Magic, website and more! @reapblindhack

Jan 8 2013, 8:28am

RT @NJKegstand: check out the latest from a rising video game company poised to make an impact T.co

Dec 15 2012, 2:34pm

Blindhack: The Video Game Co. You Should Get To Know T.co

Dec 15 2012, 2:33pm

Awesome #coding session complete on Fields of Magic. Added in party traveling and fixed a nasty travel path bug.

Oct 26 2012, 3:25pm

also check out this silly game i made last week : T.co

Oct 24 2012, 8:06pm

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