Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
One of the three core systems in the region designated shallow space, famous for being the pioneers of the Mk 1 Gas Harvesting platform, these huge orbital structures process abundant material harvested from the gas giants into fuel. There is one earthlike planet and the TCN headquarters orbits Gold, which is a moon around planet Apyrion. John Harper talks about creating the worlds of Shallow Space over here and you catch a sneak peak at some more of the IndieGogo artwork Gameskinny.com