Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
"[Abbreviated: TTE] The Terran Empire is the ruling government of the human population in the region known as ‘Shallow Space’. It currently comprises 3 ‘core’ stellar systems and 9 ‘colony’ systems. They are spread across a region of space roughly circular in shape with a diameter approximately 100 light years (LY)"
Read on Commander: Shallow.space
So will we be able to take and hold planets and generate revenue from them?
No, the game focuses on building a fleet, planetary systems are the playing field - it's not a 4X, well, the first one isn't anyway...