Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Very WIP - Reworked the UI to something a little more austere and wrote in functionality for managing multiple flotillas in your fleet. Exploring alternatives to the age-old targetbox also, these highlights offer a sweet enough look but the idea of floating energy bars doesn't sit well with me.
Seems alright, for me the key to a good UI is cleanness and lack of clutter so looks fine to me.
Yeah, gotta add something to allow easy moving between planets which will switch itself out with the tactical UI when in combat. Simple enough, watch out for the next video, going to be a scream ;)
It seems and feels excellent. Clean but practical and let you see those sexy graphics!