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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Lord_Baal
Lord_Baal - - 462 comments

"2 Capital ships skirt around the edge of a small asteroid field as they execute sector patrols..."
Holly molly, that feed the hype fire in me for some reason.

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sithpal
sithpal - - 733 comments

maybe because little tidbits of slightly detailed information is alot cooler than

"hey look just a couple of cap ships near a asteroid field going around patrolling."

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mawhrin-skel Author
mawhrin-skel - - 522 comments

OK so I'm trying to work out if you are asking something? The caption describes the image, do you want more info? (Edited my comment because it was a bit pointed before, sorry long day)

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sithpal
sithpal - - 733 comments

i wasnt trying to ask anything. i got a down vote? bummer.

the op said it fed his hype fire for some reason so I was theorizing, and saying the picture was cool, that the detailed ingame sounding information was cooler and more Hype worthy than just describing whats in the picture as someone out of the game. It makes it more intresting when its written down or described as ingame.

like how Rise of the Reds does those fake news reports sometimes when talking about the new stuff in the mod. its more intresting to see them as fake news reports than to just read "this is what the picture is, this is what the unit does, isnt that cool."

sorry for your long day :( your doing great though :)

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Appreciate what you're saying but sadly time is a big factor and between work, Kickstarter, the game and the endless amounts of other **** I put myself under for no apparent reason, picture captions is the least of my concerns.

Thanks for the remaining nice words. :)

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sithpal
sithpal - - 733 comments

remaining? they where all nice lol. i wasnt saying they should be a main concern i was saying that maybe op liked it more because it was more detailed sounding and not just some lil generic description.

hope it gets better. well ik it will lol. dont over work :)

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Haha yes they were! I'm such a grumpy bugger today don't mind me. Reading it back I get what you meant now lol sorry I miss understood, this is why they don't let me talk to people anymore :)

Wise words about over working, very wise words. Cheers dude anyways - made me feel better :)

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sithpal
sithpal - - 733 comments

your welcome. i havnt done this stuff but i could see it being a pain to focus/splitfocus on developing, modeling, animating, sounds, effects, ect. plus regular work, kickstarter, advertising.

so that parts hell lol. but after word starts to spread less can be spent on advertising. and when kickstarters over less time can be spent there. then more focus on game creation and work. which is still a pain but its alot less of a pain.

but in the end so long as it all works out the game will get spoken about. money will come in. people will enjoy it. and it will all have been worth it in the end.

i cant model or most of that stuff lol. i can modify data values. and i have rpg maker vx ace but i get flustered trying to make anything on it and it never goes well for me lol.

but the point is it will be worth it in the end. and even before that you will have the people saying wow and cool and even then it will be worth it to make the people happy :D

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mawhrin-skel Author
mawhrin-skel - - 522 comments

And that's what it's all about at the end of the day :)

Keep at it dude you'll get there, my advice is to get on some Java or C# courses and then get started on Unity, with some dedication you'll be knocking out small sample games in a year or so :)

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Description

2 Capital ships skirt around the edge of a small asteroid field as they execute sector patrols.