Shadow Heroes is an online game where players from around the world compete in epic battles with hundreds of units using weapons, magic and tactics. Yours is the role of commander, responsible for preparing your troops and leading them to war. Can you find the enemy's weak spot and exploit it? React fast enough to counter your opponent's strategy? Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. Without knowledge of what lies ahead, how can you prepare for battle?
The Shadow Heroes team has conjured up our first major content release since our launch on early access! How long will you survive in an endless wave...
Shadow Heroes: Vengeance in Flames is now on Steam Greenlight! Vote Now!
We have tons of updates as we prepare for steam greenlight. These are just a few of the major ones.
Shadow Heroes: Chibi Fight is now available in the apple app store for iPhone, iPad.
We are very happy to announce that we have created a mini-game for android featuring chibi versions of the Shadow Heroes Characters. Come check it out!
There are a number of questions that we have received and a few other ones that we feel that should be answered for the sake of clarity. Today, we take...
We are very excited to announce that we have relaunched our Kickstarter campaign today!
Watch this video that shows off the paladin's explosion and how it influenced the addition of a new game mechanic.
Alexandru Merza takes some time to answer a few questions regarding Gameplay Balance in his latest dev blog.
Joao Beraldo talks about some of the options for factional warfare in Shadow Heroes!
We finished filming our KS footage. Here is what we focused on.
Lead Writer Joao Beraldo talks about the event in Hendrika's recent past that united the nations armies and reinforced how dangerous magic is.
Joao Beraldo talks about a major subject in Shadow Heroes,the magic system and how it works throughout the world of Hendrika.
Stuart Livermore writes about his adventures creating icons for Shadow Heroes: Vengeance In Flames.
Lead Writer Joao Beraldo talks about the main faction in Shadow Heroes: Vengeance in flames. The Republic of Three Towers
October 7, 2013 - Today we talk about the progress we have made on the equipment system as well as some of our options for visualization.
Stuart Livermore walks us through the design process for the Cherub.
Lead programmer Alex Merza talks about multiplayer in Shadow Heroes: Vengeance in flames.
Allied games is proud to announce it's new Development Video Blog Program!
Lead Writer Joao Beraldo talks about some of the choice and consequences that you will have to deal with in the Shadow Heroes: Vengeance In Flames single...
Project Manager Justin Dooley Talks about how Shadow Heroes allows you to customize your play style and stay competitive.
Lead Writer Joao Beraldo talks about creating the Shadow Heroes story and lore.
Lead Programmer Alexandru Merza talks about the game system.
A look into how we made the world of Hendrika from Lead writer Joao Beraldo's point of view.
A posting of our Developer Blog also available on shadowheroes.com/community/developer-blog
A look at the progression of our Paladin model from initial model to final.
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