ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
Seriously, space trees. Why aren't you clicking the link already?
A launcher for ScrumbleShip is in the works, but is delayed due to a critical library bug.
Mac support, multiple ships, transparency, and ship movement come to ScrumbleShip.
In which Dirkson reflects on a christmas contest gone well.
Updates on the upcoming December release and the Christmas Cheer giveaway.
Hug someone you care about and get two free copies of ScrumbleShip - One for you, and one to give as a gift!
Dirkson explores some similarities and differences in related genres.
A ton of backend changes means good things for the future.
With the Kickstarter nearly over, ScrumbleShip is releasing 0.18.
ScrumbleShip has started a kickstarter, released a new version, and been featured on multiple news sites!
A technical writeup of aspects of the ScrumbleShip heat engine.
ScrumbleShip's come a long way in a year. A very, very long way.
With the addition of heat damage based on real life material science, ScrumbleShip marches towards being the most accurate space battle simulation of...
After far too much time, ScrumbleShip is updating! Today's update is 0.15, and boy is it a big one.
Upon creating new features in his game, Dirkson discovers a strange new way of looking at things. Plus a general update on the status of the game.
ScrumbleShip has released version 0.14 and is now available for pre-order.
It's been a bit since my last release, so I'm posting a quick status update to let people know where we are.
ScrumbleShip 0.11 - A quick release to fix a few outstanding bugs.
ScrumbleShip has finally released its Pre-Alpha Build. Best of all, it's on a free Creative Commons License!
Potential delays crush in on every side, but Dirkson is working like a man possessed.
After months of planning, artwork, coding, and obsessive optimization, ScrumbleShip is finally gearing up for a pre-alpha release on Friday, October 21st...
With asteroid generation out of the way, we have but a handful of features left before our pre-alpha release.