Scraps is a vehicle combat game where you build your vehicle from parts.
Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.
Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.
Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.
Scraps lets you create a vehicle that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. It gives you a lot of power over what you’re creating. Do you trade speed for firepower? Do you add weapons at the expense of your power supply draining faster? What about armour? At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge their parts too.
Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.
TL;DR: It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.
For the past few weeks I've been working on fixing bugs, improving performance where it was particularly bad, and generally cleaning things up to make way for smooth future development. That work is complete for now, and since it's all underlying mechanics stuff, it can also be ported into the builder demo release.
Consequently, the builder release version 0.2.9.0 is now available for download with the following changes:
2014-02 - 0.2.9.0
Those of you with vehicles where your weapons weren't calculating their available movement range correctly, check them out (hover over the weapons on the build screen) and hopefully they should be better now. Keep in mind that weapons do need to be able to shoot straight forward to be allowed to shoot at all.
Those of you with massive vehicles with hundreds of parts, try adding and removing parts on them now. It should be much much faster (especially compared to what it was), though there's still room for even further improvement in the future.
I'm now moving back onto new features - multiplayer integration, new maps, Kickstarter rewards stuff, plus lots of other things to do. This may be the last builder demo update for a while since most of what's coming up only applies to the full release, but I'll keep everyone updated on what's happening behind the scenes. Major bug fixes etc will still be ported across as usual.