• Register

Scraps is a vehicle combat game where you build your vehicle from parts.

Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.

Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.

Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.

Scraps lets you create a vehicle that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. It gives you a lot of power over what you’re creating. Do you trade speed for firepower? Do you add weapons at the expense of your power supply draining faster? What about armour? At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge their parts too.

Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.

TL;DR:
 It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.

Image RSS Feed Latest Screens
Scraps media December 2013 Scraps media December 2013 Scraps media December 2013
Blog RSS Feed Report abuse Latest News: Some internal LAN playtesting

2 comments by Nition on Sep 14th, 2014

On Sunday I did some proper LAN play testing. The basic game mechanics are all working and synchronising nicely over the network. I've now got a whole lot of notes on minor bugs and issues, and game mechanics that need to be tweaked, but none of it is serious stuff. No crashes, no major synchronisation issues, no terrible problems with the game mechanics, and my playtesters didn't want to stop playing which has to be a good sign.

The game's still a ways from being publicly testable because I've got to set everything up in just the right way - player's can't join after a game starts yet, and they can't quit either. Cleaning up properly after people quit should be easy enough but correctly synchronising everything when people join mid-way through a game will be more difficult, mainly due to how players can transition between different states in the game as they're playing (in-game, evac in progress, build screen after evac, waiting for respawn...). That's not necessarily needed in time for demoing at events like PAX though.

I did a quick 1v1 playtest on Saturday and as I suspected, the DustBowl map was way too big for games with few players, so I threw together a sort of mini version in literally about an hour:

map

"SmallMap." It's sort of a figure 8 with a plain untextured bridge in the middle. This is not a map that'll be in the game, but something similar might be, just without being a blatant copy of the DustBowl map.

On Sunday I had a couple of people over to play a three-player game. The map actually played well apart from some awkward terrain around the bridge area. And here's some video of it!

Yes, I'm still using a 4:3 monitor. And a trackball mouse.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 23)
swyrazik
swyrazik Apr 21 2014, 12:31pm says:

An idea similar to this came to my mind today and I'm glad that someone already started developing such a game. Keep up the great job!

+1 vote     reply to comment
cool-meatball
cool-meatball Mar 12 2014, 12:24pm says:

made a bots if already have i will be happy to download

+1 vote     reply to comment
DesuraDesuraTroll
DesuraDesuraTroll Mar 8 2014, 9:34pm says:

How fo I download?????

+1 vote     reply to comment
Sheyki
Sheyki Mar 9 2014, 3:04pm replied:

I hope you found it already, but if you didn't: Scrapsgame.com

+1 vote     reply to comment
fascka
fascka Dec 9 2013, 10:54pm says:

This is awesome, also I like the graphics

+1 vote     reply to comment
Kyou.
Kyou. Nov 25 2013, 9:24am says:

Already picturing my vehicle loadout. Hope the funding goes well.

+1 vote     reply to comment
Guest
Guest Dec 20 2013, 2:37am replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Dec 20 2013, 2:37am replied:

This comment is currently awaiting admin approval, join now to view.

jimutt
jimutt Oct 15 2013, 9:23am says:

This looks very promising. Though I would personally prefer if the physics were a bit less "bouncy". Really looking forward to see what this game will look like in the future :)

+2 votes     reply to comment
Coded_Ninja
Coded_Ninja Oct 8 2013, 6:55pm says:

Don't die! THis is awesome!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Scraps
Platforms
Windows, Mac, Linux
Developer
Moment Studio
Engine
Unity
Contact
Send Message
Official Page
Scrapsgame.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Car Combat
Theme
Fighter
Players
Multiplayer
Project
Indie
Embed Buttons

Promote Scraps on your homepage or blog by selecting a button and using the HTML code provided (more).

Scraps
Scraps
Statistics
Rank
2,469 of 19,441
Last Update
2 weeks ago
Watchers
218 members
News
26