Scraps is a vehicle combat game where you build your vehicle from parts.
Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.
Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.
Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.
Scraps lets you create a vehicle that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. It gives you a lot of power over what you’re creating. Do you trade speed for firepower? Do you add weapons at the expense of your power supply draining faster? What about armour? At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge their parts too.
Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.
TL;DR: It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.
What's been going on in the two weeks since the DigitalNationz expo? Let's take a trip to the World Of Yesterday...
I've got some PAX prep to do that isn't coding stuff. Preparing booth content, contacting press etc. The PAX booth has a big double-banner - two tall banners right next to each other. I made some art for them:
I also seem to be amassing various Scraps stuff:
I'm working on some tweaks and improvements to the multiplayer based on feedback from DigitalNationz a couple of weeks ago, but I also spent some time on the beginnings of an AI for single-player.
I've actually got someone who's probably going to do the AI work for Scraps. That's right, I might be hiring someone else to do something for once! It's a guy I know locally who I know is an excellent developer.
I set up a rudimentary AI system so he could get a feel for it and how hard it might be to do. My example AI drove around randomly and fired its guns. Not exactly super intelligent:
As of yesterday we already have AI that finds a path to their target using a navmash and drives towards it, and what I think is particularly cool is that even though it's still super basic, it can already be a lot of fun. Here I am messing around with the simple AI:
The current AI is also completely fearless and never stops driving full-speed towards the enemy for anything.
When Scraps is ready for an Early Access release early next year, it'll have some AI in it for single-player gaming. A much smarter AI than you see above.