You are in the dark, with only some candles to light your way to the treasure and the Exit
Where we talk about light ambiance, treasure, rats and powerups
adding elements to improve the gameplay
The importance of preparing an event, showing something new
second milestone : public test november 2016
Where we talk about feedback, importance of the player, future and improvement.
listening the audience, analyzing feedback
Preparing a playtest while the game has no level and is not playable.
first milestone : public test october, 2016
Let's talk about choices, first steps and some try.
first days of life
This is the story of a birth, the birth of Ruggnar. From idea to the screen, with some backstory of the developper.
ruggnar, birth of the project
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