Remorse: The List is a semi-openworld horror game, where the player has to find out the origin of a weird list, and explore a mid-european town called Hidegpuszta. The list contains three different mysterious puzzles to solve.
Hello guys!
After a year of doing mostly map design and modelling, building our outdoor and indoor levels, we can move along to gameplay mechanics like puzzles and items. We have spent most time on setting up our own entity system to handle all the triggers, events, text messages and many other things we need to a make good horror game.
We decided to use an on screen description text system for advertisements and signs, because most of these texts - except puzzle ones – are in hungarian. Puzzles have their own entity that handles everything from item usage to playing animations and sounds to loading new maps or unlocking doors. For every button or switch we need the proper animations and sounds, as well as the texts for different states such as being locked or unlocked.
As I write these lines, we have completed many mechanics related to this entity, but the amount of functions it has keeps growing every week as we make brand new puzzles. I would say after a while it looks like a very nice spaghetti of blueprint nodes and code, but it’s totally worth it when you see your first finished puzzle with a key item unlocking a door, then triggering a cutscene where an enemy breaks through the door when you trying to open it - scaring the hell out of you.
So, to be honest, the hardest thing is not making the puzzles themselves, but making your own system that can handle everything you need for those puzzles.
We have our little list of puzzles need to be done and it gets smaller and smaller every week that is a great thing for us. There’s still a lot to do, but the end of the tunnel starts shining brighter as we continue to work on the game.
Remorse: The List on Facebook
When I played my first horror games like Resident Evil or Silent Hill on the PlayStation... I was really intrigued of the natural look of them. Most of...
First and foremost, we'd like to thank you all for all the up votes, comments and support you have given us!
These past couple of months have been real busy, and it's been a while since our last update. Here we are though, excited to show you guys all the work...
An other four months have past, and we were busy working on our game. First and foremost, our little team has grown, because an excellent animator has...
Hopefully a little gameplay video soon (just a few minutes)? :) Or more screenshots, or just another update.
Hope things are going well. :)
Reddit.com
When you're ready, you really should do more to get word about Remorse out; people are hankering for more interactive/action horror games. :)
Personally, I'd suggest hosting a Reddit AMA on r/games.
First question: What is the game's real story.
AMA is not possible with single player games... :D
Fair enough. ;) I just want to make sure you get the word out as much as possible, and Reddit - r/gaming and r/games, especially - is a really good way to do this.
Any update, gang? It's been almost 2 months. More screenshots possible?
We working on the gameplay mostly, had to code and do the blueprints for all the puzzles and things.
Glad to hear work is still being done on this. I know games can take a LONG time to produce, especially depending on whether or not it's your full-time job, so please do take whatever time you and the others need to shoot for a quality product. :) However, it would also be nice if fans could get updates to know the project is continuing (since lack of updates indicates abandonment). Please consider sharing an "Article"/news post at least once a month, especially now since the last one was way back in early April. :) (Or maybe you have been sharing stuff on Facebook; I'm not on FB so I don't know.)
Any chance for a discussion forum, like Grey had?
(I sent an an email to Depressick's gmail.)
Thank you for the e-mail, the reply is in your mailbox : )
Much appreciated. I sent a reply, but I understand if you are too busy to respond right now. :) Cheers!