Hey guys!

It has been a long time since my last post ^^. I was working on another game for the Epic Mega Jam 2017 :) . It's a little online multiplayer game about mutual help which taught me a lot about some technical aspect of Unreal Engine and that makes me discover other software like MagicaVoxel. Here is a (very) short video :

I came back to Règlement de Compte this week with 2 new gameplay elements: a MCQ and something that makes the world disappear around you ;p . They are not finished yet but here is a little demo:

first demo view new QCM and gameplay

And now each time you give wrong answer your score goes down.


Actualy in early development, Règlement de Comptes is a 2D platformer game combined with maths. Initialy developped during the Epic Mega Jam, it launched me to the top 10 games (over +100) and many guys encouraged me to polish and publish it. So that's what I do ^^

Many many things are going to be changed until the final version, many levels are going to be added and so on. Here is a demo you can try just to know if there is no big problems with the actual core gameplay or the game itself. I'd love you if you tell me in comments about the bugs you got or the improvements I can make on graphics, sounds, gameplay, level design or optimisation <3


I'll try to update the game files every week to remove bugs and adding content ;)

You can come MP or on discord to talk about game development or life :)

You can also check the twitter of my lovely sound designer ;)


Here are the actual known problems you could get while running the game:

  • BUG > remaining time until fix
  • game detected as virus by avast (tell me if you have this problem with an other antivirus) > ?
  • strange delays from dynamic elements on the first loop after each retry > 24 sept 2017 (--> used custom delays to fix this)
  • character pass through the elevator (due to low framerate -> give me your pc config) > ?
  • hitbox of flamethrower not totally accurate > 24 sept 2017 (--> calcul the flame propagation and modify the collision box scale and position to follow it)
  • multiple instances of dialog if start button is pressed many times > 24 sept 2017 (--> mouse input disabled after the first clic on start button)
  • some falling ground don't fall when we walk over > 24 sept 2017 (--> used custom delays to fix this)

And here is the new content I'll work on during the next weeks:

  • ingame help and tips > 24 sept 2017 (going to be improved in further releases)
  • adding a new level every week > every 2 week
  • new gameplay elements > each time it's needed
  • create platform difficulty button > +14 oct 2017
  • totally change the menu > +4 nov 2017
  • add levels against the teacher > +4 nov 2017
  • create cinematics > far

All previous releases:

  1. First Release (17 sept 2017) : Click here to download the game
  2. Second Release (24 sept 2017) : Click here to download the game


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Fourth Game Upload

Fourth Game Upload

Demo

I haven't posted any new version for a long time and I still have some improvements to do on the asset I'm working on, but until I release a new big version...

Third Game Upload

Third Game Upload

Demo

Third public demo of Reglement de Comptes that patches some of the small remaining bugs but above all which add many new contents, improvements and a...

Second Game Upload

Second Game Upload

Demo

Second public demo of Reglement de Comptes wich patch a lot of bugs! Have fun with the maths button and new features ;)

ReglementDeComptes

ReglementDeComptes

Demo

First public demo of Reglement de Comptes! Have fun ;)

Comments
nogamewithoutbrain Creator
nogamewithoutbrain

I have a question for everyone: when I post a new version, do you play with your past save or does it create a new one or do you play on a save that you don't own?

Reply Good karma+1 vote
Guest
Guest

Tested last Monday at the live demo. A really cool and inventive game ! Pretty challenging but very fun to try again and again. (Getting this game earlier in my life could have helped me to love maths, meh)

All my support for this very nice idea that is fairly simple but amazingly effective, has the potential to become a must-have!

Reply Good karma Bad karma+1 vote
nogamewithoutbrain Creator
nogamewithoutbrain

Thanks a lot for this comment, it goes right into my heart! <3
I was super excited when I presented it and the playtest session gave me a lot of ideas and determination :)
See you next time in another game conf ;)

Reply Good karma+1 vote
Rhelython
Rhelython

Hum, really hard under pressure !

Reply Good karma Bad karma+2 votes
nogamewithoutbrain Creator
nogamewithoutbrain

Obviously and according to the feedback of actual players, I'll create a "difficulty button" in order to let you test your limits or just enjoy the concept ;)
In further releases, I'll try to programm an automatic adaptative difficulty in order to keep you under pressure without killing you. In that way, gameplay is going to be even more intense! :D

Reply Good karma+1 vote
nogamewithoutbrain Creator
nogamewithoutbrain

Thx :D
Yep it is! Every people who tested it were like "The idea is awesome but the difficulty is damn high!" I said it comes a little bit from dark souls... }=]

Reply Good karma+1 vote
Rhelython
Rhelython

GG Bro' !
Trying it right now !
You should too if you read this ;)

Reply Good karma Bad karma+2 votes
Guest
Guest

GG WP on attend la suite! ;)

Reply Good karma Bad karma+1 vote
nogamewithoutbrain Creator
nogamewithoutbrain

Merci :D

Reply Good karma+1 vote
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