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Red Awakening is an online team based objective multiplayer stealth game for the Xbox One, PlayStation 4 and PC utilizing the power of Epic’s Unreal Engine 4. The game focuses on horror, stealth and subterfuge, rather than the familiar first-person run-and-gun approach.

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Today we started our kickstarter campaign to fund the development of Red Awakening. Please click here to choose a REWARD and help us create this game.

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Today we started our kickstarter campaign to fund the development of Red Awakening.
Please click here to choose a REWARD and help us create this game.



Red Awakening is a team-based multiplayer stealth action game influenced by the slasher movie genre and classic FPS and stealth games of the 90s and 2000s.

Built using Unreal Engine 4, Red Awakening is a surreal blend of neon drenched environments, satirical storytelling, first-person dynamic stealth, parkour style movement, drug induced power-ups, ultra-violent gameplay and an unnerving “Carpenter-esque” synth soundtrack by acclaimed composer Ryan Ike (Gunpoint) and featuring the popular EDM artist SirensCeol (Monstercat). This visceral package is all wrapped up in Domino Effect’s distinctive cell-shaded graphical style.

The game focuses on horror, stealth and subterfuge, rather than the familiar first-person run-and-gun approach. Red Awakening draws stylistic inspiration from the slasher movies of John Carpenter, Tobe Hooper and Dario Argento, whilst its gameplay is influenced by the likes of the original Thief, Manhunt, TimeSplitters 2 and Condemned: Criminal Origins, but with the objective team-based gameplay of Counter-Strike.

We have found that the slasher genre in video games is an essentially untapped market with the potential to create a unique virtual experience. With Red Awakening players are put at the heart of their very own slasher movie for the first time, and let loose.

Full Freedom of Movement!

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