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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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More On Buildings & Tanks

More On Buildings & Tanks

Apr 25, 2013 1 comment

More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...

Technical & Backend Stuff (pt2)

Technical & Backend Stuff (pt2)

Apr 14, 2013 4 comments

Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...

Technical & Backend Stuff (pt1)

Technical & Backend Stuff (pt1)

Apr 10, 2013 4 comments

This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...

Buildings, Part 2

Buildings, Part 2

Apr 2, 2013 3 comments

Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...

Buildings, Part 1

Buildings, Part 1

Mar 17, 2013 12 comments

More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...

February News Round-Up

February News Round-Up

Mar 12, 2013 4 comments

In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...

APB 2.1.2 Open Testing

APB 2.1.2 Open Testing

Jun 5, 2012 2 comments

We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...

News from the Front

News from the Front

May 14, 2012 4 comments

2.1.1 is out for PC & Mac with an SDK, which means... time for making the 2.1.2! Here's what we've got coming soon.

Bogus Desura Installations

Bogus Desura Installations

Feb 27, 2012 5 comments

Somehow, nearly 400 users were able to download RA:APB 2.1 via Desura this month. The problem is, we never made it available via Desura, and the bogus...

Heavy Tanks, Light Tanks, And Testers (oh my)

Heavy Tanks, Light Tanks, And Testers (oh my)

Jan 17, 2012 1 comment

The basic tanks for Soviets and Allies alike have been given a facelift with new models and camo. And, we're looking for new testers!

Red Alert: A Path Beyond Launches 2.1.0 Version

Red Alert: A Path Beyond Launches 2.1.0 Version

Nov 21, 2011 2 comments

RA:APB launches a brand new version. Included in this update are many changes across the board, from changes to various weapons, to physics changes to...

APB 2.1 Changelist

APB 2.1 Changelist

Nov 13, 2011 1 comment

APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...

APB 2.1 Final Testing

APB 2.1 Final Testing

Sep 8, 2011 0 comments

A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...

APB 2.1 Open Testing & Updates

APB 2.1 Open Testing & Updates

Aug 24, 2011 1 comment

Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...

APB 2.1 Changes & Building Work

APB 2.1 Changes & Building Work

Jun 4, 2011 12 comments

A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...

April: Unit Guides & More!

April: Unit Guides & More!

May 3, 2011 5 comments

New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they...

Gamma Tweaks, Fixes, Fixed Mirror

Gamma Tweaks, Fixes, Fixed Mirror

Apr 13, 2011 4 comments

Modern systems are built expecting 64 bit applications and multi-threading. That's not the case for Gamma, and performance can suffer under certain circumstances...

RA: APB Gamma version released

RA: APB Gamma version released

Apr 10, 2011 10 comments

Red Alert: A Path Beyond, after a couple years of development, has published another major release, called Gamma. What has changed? Only everything.

RA:APB Version 2.0.0 is awaiting release orders

RA:APB Version 2.0.0 is awaiting release orders

Apr 7, 2011 9 comments

Red Alert: A Path Beyond version 2.0.0 (Gamma) release is imminent. Download via Desura upon release!

Allied Pillbox Updated

Allied Pillbox Updated

Mar 31, 2011 11 comments

The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all...

"We're pretty much wrapping things up."

"We're pretty much wrapping things up."

Mar 8, 2011 9 comments

That's what our producer, Chronojam, has to say about our work on RA:APB. Read on for more.

New Videos, Full Seamist Playthrough, And Pillbox!

New Videos, Full Seamist Playthrough, And Pillbox!

Feb 20, 2011 5 comments

We'll help you feel like you've played APB Gamma, even though we can't let you play the next version just yet. In addition to a full 15 minute playthrough...

New Testers Selected!

New Testers Selected!

Feb 14, 2011 8 comments

New testers have been selected! Find out who's going to be helping us out. Also, it seems like we've finally gotten past the severe lag issues that have...

Call for testers

Call for testers

Feb 8, 2011 3 comments

Do you want to be a tester? Because Uncle Joe wants you! Or at least, he's looking to get some conscripts willing to fire every weapon, be hit by every...

New Year, Same Sandbag

New Year, Same Sandbag

Jan 10, 2011 5 comments

Gamma's just about where we want it to be; actually, it has been for a long while! We've gone through somewhere around twenty full internal builds while...

APB Dev Blog Nov 5th 2010

APB Dev Blog Nov 5th 2010

Nov 30, 2010 5 comments

An edited version of the APB dev blog for November 5th 2010.

APB: September meant maps + SSAPB 2.1

APB: September meant maps + SSAPB 2.1

Oct 22, 2010 2 comments

Seamist, North by Northwest, Hourglass: What do they have in common? Each one has been completely remade for Gamma from the ground up, literally. You've...

APB Gamma: New Maps Videos

APB Gamma: New Maps Videos

Aug 27, 2010 5 comments

Face-lifts and new-faces: pics & video of several overhauled maps, and a couple new ones. Existing maps such as Camos Crossing, Fissure, Canyon River...

June/July News Update & APB 1.4 Patch Is Here

June/July News Update & APB 1.4 Patch Is Here

Aug 19, 2010 4 comments

June and July were busy months for us! Lots of great content was produced, and here's a look at some of what we've done. Find out about new maps for 1.4...

SSAPB2 Released; Host your own APB servers!

SSAPB2 Released; Host your own APB servers!

Aug 8, 2010 0 comments

Hot on the heals of our RA:APB 1.4 client release just last week, we're happy to announce that the latest version of Server-Side APB (fully compatible...

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Red Alert: A Path Beyond
Platforms
Windows, Mac
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Official Page
Bluehellproductions.com
Release Date
Released Apr 7, 2011
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