Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
We're trying to work hard with the generally featureless sprite that decided to skip cutscene appearances, and going with what we can get for detail off real life references. Note that there is a hidden gameplay change here, and the Artillery is going to be capable of slight azimuthal adjustments by way of a turreted design. You'll have a few degrees of freedom to the left and right to compensate for uneven terrain. Model by r34ch.
why does it have a large dozer blade like thing (forgot the name :P) on the back? can you deploy it to keep it still and to stop it from rolling back from recoil? :D
Real artillery have that to dig in and keep itself from moving. I'm pretty sure it will be for looks only, but we'll find out for sure later.
It varies from artillery to artillery. Sadly if the M107 and M110 did not dug themself in, the chance of them making a 180 backflip was kinda high when they fired their main guns
INCOMING!!