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  Raw F.O.X is a first person shooter video game to be developed and published by Redkix Games for Windows, Mac, and Linux. It is the first installment to the Raw F.O.X series. The game is based on the Unity 3D game engine developed by Unity Technologies. The narrative focuses on a modern conflict set in the fictional nation of Torisakia, involving a counter terrorism force named the TCTF and a rebel group called the UCOT, and is centered around an antagonist who plans to kill and destroy Torisakia's people. It is told from the perspective of Private Edward Groves, a former Torisakian Army who was part of a large scale military operation for 2 years and spent both years in a guerrilla prison. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress. The game also contains downloadable content called "map packs", which can be downloaded online.

  PLEASE VISIT OUR INDIEGOGO PAGE SO WE CAN GET THIS GAME FINISHED AND GET   IT ON STEAM!

Indiegogo.com

PLEDGING $20 OR MORE GIVES YOU ACCESS TO THE CLOSED MULTIPLAYER BETA WHEN IT IS RELEASED!

PLEDGING $50 OR MORE GIVES YOU THE PREVIOUS REWARD PLUS A PRE-ORDER OF RAW F.O.X!


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Remington mp_bridge Weapons
Blog RSS Feed Report abuse Latest News: Progress - First Evidence of Gameplay Revealed! Alpha 3 delayed!

0 comments by PaulBrasfield on Jul 8th, 2012

Remember that you can still contribute to our IndieGoGo campaign! Contribute $20 and get a free copy of Raw F.O.X when it's released. Contribute $30 and get access to the singleplayer and multiplayer beta, there are only 400 spots for the betas! Follow our Community Manager @MBoudreaux22 on Twitter for updates as soon as they happen!


With much progress made over the past few days with our switch to First Person, I released the first picture of Raw F.O.X(which can be seen by clicking the images) that showcases gameplay. It's a very early version of the HUD and guns. Many things will change over time. I'm going to start working on the GUI skins and add them in instead of using the default GUI. I finished implementing all of the weapons. Some still need work with animating and culling. But most are ready for use. I'm going to also start working on ammo drops which will be placed throughout levels. I finished typing out the script to get the ammo pickups working. I also got the blood splatter and health regeneration working. I'm pretty sure everyone knows what that is. I fixed a couple of bugs in the game. One of the major bugs was that the guns would spawn sideways instead of straight out. It was a problem with the Gun Bob script that made it do this. The other bug is the inability to use the mounted MGs on the bunkers in the mission "Chilled To The Bone". I forgot to add colliders to these because originally only enemies were able to use the MG. The MGs will probably be useless because by the time the player is able to get on it, all of the enemies will be dead. The final bug was the instant death collider on the water killed the player before he/she collided with it. I still need to finish typing out the spreadsheet for the mapdata on the Multiplayer. The Multiplayer will be worked on more after a few missions are completed. I plan to release a Dev Vlog sometime this week to keep trackers updated on the development video-wise. ALPHA 3 has been delayed because we ran into these bugs at the last minute. So Alpha 3 will most likely released this week. Sorry for the inconvenience. We got a lot of questions about it.


Changelog So Far:

  • Added Destructible Environments
  • Added Basic HUD that shows what gun is in-use and how much ammo is left
  • Fire Modes for weapons can be changed by pressing the weapon's select key
  • Hits needed to destroy an object varies over different weapons(i.e 90 bullets from a gun are required to shoot down a small helicopter, but only 1 rifle-grenade is needed to shoot it down)
  • Added Basic Radar
  • Added Crosshair 
  • SFX for bullets and soldier-environment interactions added
  • Locomotion System added for both player and enemies
  • Removed Pause Menu(Game can still be paused however)
  • Helicopter have a more dynamic crashing
  • ALPHA 1 released
  • Added Enemy AI and Waypoints
  • NPC's implemented to work along and have the same features as the player
  • IndieGoGo campaign launched 
  • Raw F.O.X paths typed out(These will not be available to the public)
  • Multiplayer Map mp_farm developed
  • ALPHA 3 released
  • Multiplayer Map mp_bridge developed
  • Mission "Chilled To The Bone" currently being designed
  • Added strange voices and apparitions to Multiplayer maps and in-game missions
  • Added mapdata spreadsheet to the game's source files(A detailed form of the multiplayer maps, such as what teams are featured in the map, whether there are vehicles in the map, tells if the map was part of a DLC and if so which one, etc. The game's source files will be supplied in the next alpha in a ZIP file. However, they are hidden very deep inside of the files)
  • Implemented TeamSpeak to work with the multiplayer
  • Easter Eggs added in every mission, some are funny and some might make you have to change your pants. So watch out, you never know what might pop out at you
  • Added hanging skeleton to the windmill in mp_farm(It is also visible in mp_bridge). I'm keeping quiet about him but he does play an essential part in the back-story of Edward Groves.
  • Added skull in the chapel graveyard in mp_farm(not visible in mp_bridge). It also plays an essential part in the back-story of Edward Groves
  • Twitter feed created to provide development news early
  • ALPHA 3 announced
  • Changed from Third-Person to First-Person
  • Updated to FPS scripts
  • Fixed Enemy AI and Health
  • Fixed Enemy Ragdoll
  • Implemented all weapons into Singleplayer
  • Added mounted weapons 
  • Updated GUI
  • Added ADS and Scripted Reloading
  • Added Health Regeneration and Blood Splatter
  • Fixed Instant Death Collider bug
  • Fixed Gun Side-Spawn bug
  • Fixed Unusable MG bug
  • Ammo Pickups available in all levels(except Multiplayer)
  • ALPHA 3 delayed

My goal is to release the game by the end of 2012 or the beginning of 2013. When the game gets finished depends heavily on your feedback from playing the alphas, so please comment on them! We're still trying to hit our IndieGoGo goal of $800! Let's keep going! A pledge of at least $30 will get you access to the closed multiplayer beta! A pledge of $60 will get you and two friends a copy of the game when it's released! Spread the word! HELP ME RAISE MONEY FOR RAW F.O.X: IndieGoGo. The IndieGoGo project will help fund the game's development, production, PR, and publishing. I intend to release Raw F.O.X on Steam and/or Desura, but I can't do it without your help! Thank you very much!

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Raw F.O.X ALPHA 2(Mac)

Raw F.O.X ALPHA 2(Mac)

Jun 23, 2012 Demo 0 comments

I'm proud to bring you the ALPHA 2 Mac Build of Raw F.O.X! This alpha contains multiplayer stuff. It has the lobby system and 1 unfinished multiplayer...

Raw F.O.X ALPHA 2

Raw F.O.X ALPHA 2

Jun 23, 2012 Demo 0 comments

I'm proud to bring you ALPHA 2 of Raw F.O.X! This alpha contains multiplayer stuff. It has the lobby system and 1 unfinished multiplayer map A few bugs...

Raw F.O.X ALPHA 1

Raw F.O.X ALPHA 1

Jun 13, 2012 Demo 0 comments

I'm proud to announce that the ALPHA 1 has been released for Raw F.O.X! This alpha contains the basic things I addressed in the latest news. A few bugs...

Post comment Comments
PaulBrasfield
PaulBrasfield Jul 8 2012, 11:51pm says:

ALPHA 3 has been delayed and will be released later this week. Sorry for the confusion. :D Remember to leave feedback so we can get this game finished sooner.

+1 vote     reply to comment
PaulBrasfield
PaulBrasfield Jul 7 2012, 9:35pm says:

Tonight, I will announce some big updates about Raw F.O.X and release ALPHA 3 later tonight. Follow Community Manager Michael Boudreaux @MBoudreaux22 on Twitter.

+1 vote     reply to comment
adamlija
adamlija Jun 16 2012, 7:15pm says:

can i play it whit 512 mb ram and 96 vram????

+1 vote     reply to comment
ordoabchao
ordoabchao Jun 17 2012, 3:48pm replied:

probably not, but im not so sure because im not familiar with the unity engine's requirements

+2 votes     reply to comment
PaulBrasfield
PaulBrasfield Jun 17 2012, 3:57pm replied:

Unity's System Requirements:
Windows XP or later; Mac OS X 10.5 or later.

Pretty much any 3D graphics card, depending on complexity.

Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.

Android authored content requires devices equipped with:
Android OS 2.0 or later

Device powered by an ARMv7 (Cortex family) CPU

GPU support for OpenGLES 2.0 is recommended

+1 vote     reply to comment
PaulBrasfield
PaulBrasfield Jun 17 2012, 3:48pm replied:

It should. I'm not sure how big the full game will be. But again, it should be able to play. My friend has 530MB RAM and only 100 VRAM and it played fine for him. SO it should work.

+1 vote     reply to comment
ordoabchao
ordoabchao Jun 17 2012, 5:01pm replied:

How does he have 530mb RAM and 100mb VRAM? From what i've been taught about RAM and VRAM, it starts at 1byte and at every increase it doubles, which means it should only be these numbers: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 and so on.

+3 votes     reply to comment
PaulBrasfield
PaulBrasfield Jun 17 2012, 5:25pm replied:

Well, it was around those numbers. I can't remember. But according to the Unity Engine Requirements, you need a moderately good computer.

+1 vote     reply to comment
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Raw F.O.X
Platforms
Windows, Mac, Linux
Developer & Publisher
Redkix Games™
Engine
Unity
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First Person Shooter
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War
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