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Rampage M is an oldschool style, top-down shooter with some puzzle gameplay added. It focuses primarily on singleplayer and cooperative multiplayer. We are making this game because we just love to make a game. We are not trying to compete with AAA game titles, but we do have an eye for quality.
Official website: www.rampagem.com
Facebook: www.facebook.com/rampagemgame
We have done a lot of development lately and are ready to release some screenshots and a new video! Recent development includes scriptable camera behavior, scriptable environment changes, shadows and more content that adds a lot of detail and decoration to the levels. we have opened a facebook page which you MUST like and share! No, just kidding, but it does help to keep getting news updates from us. Watching this site is also an option of course.
Here is our facebook page: www.facebook.com/rampagemgame
We have also created a new demo video. This is mostly a remake of our previous video, but obviously a lot has changed since then. Have a look here!
On top of that, let me show you a few high resolution screenshots.
The project has been named Rampage M! "Rampage" for the destructive rage of the enemy and the "M" for Mercury. We also have some concept art, a screenshot...
The monthly report with our current progress. Not a lot this month, but we do have 2 pieces of art and some research on camera and controls.
Here is our monthly report on the current progress and a short bit on our planning for the next month. We are making good progress in gameplay areas and...
Here is our monthly report on the current progress and a short bit on our planning for the next month. Last month contained a good amount of technical...
Development was cancelled?
That sucks.
This looked very promising :/
looks very cool.
really nice!!
love this style of gaming, does make me think of games as Zombie Shooter 1+2, and Alien Shooter 1+2, love those games.
So, i will be tracking this one for sure!
Just one small comment, in the movie i did notice that sometimes the camera changes from 3th person to another camera point, away from the player. then you suddenly see the player figure from the front and side, i guess it then is very hard to aim anymore. i know that in the past there where old games that used such "static" camera points, but i never liked those. may i ask why you choose for these few camera changes?
also funny to see that you are Dutch to, as i am.
(veel succes hiermee en ik hoop dat het een echte hit wordt!!)
(translated for our English friends; much success with it and i hope it will be a real big hit!!)
leon
The first video was really more of a demo to show that we have what it takes to make a game and get a team together. The actual game will be quite different and is actually going to be top-down.
I like the visual style! Co-op multiplayer could be good fun, too.