Quest For Humour Demo
Jul 12, 2012 Demo 0 commentsThe Demo is finally here! Experience 8 quests from the main game, while exploring dungeons & areas in an hour plus long demo! This demo is a representation...
Questforhumour.com
DEMO DOWNLOAD:
Timothy realy realy likes this Girl
It is Timothy’s quest to find these so called “LOL stones”
that the ancient gods talk of. Join him
in this Epic tale of heroism, love & the joy of laughter. Join Timothy in
his Quest For Humour.
Quest for Humour is a Japanese
style RPG where the player controls both Timothy & the apple of his eye
Tracy (Who may be a bit of a tease!)
The player will experience an epic tale of gigantic proportions where he will
search for 20 + “LOL Stones” to bring back to his hometown where his uncle Ron
has built a so called “Laughter machine” which, when filled with all the LOL
STONES, will sprinkle a little happiness
in Huckleberry, bringing the Joy and miracle of Humour.
His journey to everlasting happiness is one filled with treachery
as he battles the wilderness, hostile people and creatures of the unknown.
Follow him through an epic main quest where he will travel far and wide in
search of his destiny.
Quest for Humour features a lengthy main quest as well as
over 70 side quests & 15 deferent cities to explore and plenty of dungeons
to loot.
Experience an RPG where story & characters collide to
suck you into a world where every quest completed is one step closer to Happily ever after…… or is it.
Planned Release Cycle:
ALPHA 1: TBA (It will contain the majority of the side quests and main quest. Some minor areas and cities will be missing)
ALPHA 2: TBA (90% of the game will be complete)
Beta 1: TBA (All Game content will be present)
Beta 2: TBA (All bugs submitted will be reproduced and destroyed mwhahahahahah)
Beta 3: TBA (Cant be too careful, give them bugs a second zap!)
Final Build: TBA (All game content is safe for consumption)
Patches: TBA after Final Build is released.
Please note all versions of the game including Alpha Versions and beta will include free updates.
DLC: TBA (Also free to purchasers of the game.)
0 comments by Killahk2 on Jul 28th, 2012
Hello Everybody!
My oh my, hasn’t it been an eventful week this week for QFH.
I have been hard at work on some dungeons (wow really? Lol) for the main quest
for the game. This week I managed to do 2 fully functional dungeons but I soon realized
one thing: “Wont people get bored and fed up with all the same dungeon
crawling?” and I thought to myself, yeah, they might!
So how do you fix repetitiveness in a game? Easy, you repeat
a few times then introduce a new mechanic in the game. To give you an example: Let’s say you are on your second dungeon as a
player, and you realize that apart from the second dungeon being a bit harder,
and cosmetically different from the other dungeon you are still enjoying yourself.
You beat the second dungeon & have to complete the third one. On the third
one the difference that the other dungeons shared still remain but now is a
good time to introduce the “new mechanic” or plot twist, whatever you can
conjure up. I find this is a good formula to making the dungeons in the game,
but another one is the ability to maybe not have all the lol stones in dungeons!
So this moves me on to my second thought. To preserve the
games story and idea on why the lol stones are there and where they are being
kept, I need to find a new way to house certain ones, so the player doesn’t get
fed up of spending 15 hours of the game in a dungeon! The ideas that I have
been entertaining are as follows:
Mountains:
Some of the lol stones could be on top of a mountain or
areas of mystery.
More dungeons:
What the heck, it’s easier for me to accomplish!
Islands:
Deserted islands would make sense as well.
To be honest I think all three of these methods would work
for making the main quest more exciting and less “Dungeony” but I would appreciate every ones
input. Tell me what you think would work, because I’m stuck. In one way
dungeons make sense because that’s a good place to hide “treasure” on the other
hand, there’s only so much I can put in a dungeon before it starts looking very
similar to the last one I made! Feel free to give your opinions on the matter
down in the comments section.
Other stuff I have managed to do this week:
Dungeons
Rishori
A few islands for later side quests and main ones
3 new party members
Eaten some food
Slept some sleep
Ordered a new computer!
Kissed my lovely fiancé
Wrote this!
Now it’s time for the week In screenshots!
So there you have it, an actual weekly update that consists
of everything I have done. I hope you have enjoyed the article and I look forward
to hearing your opinions on the game and everything that goes with it. See you
next week!
Tallyho!
Killah K2
The Demo is finally here! Experience 8 quests from the main game, while exploring dungeons & areas in an hour plus long demo! This demo is a representation...
Find out all the latest news and developments in issue one of Meet Timothy... The Quest For Humour Newsletter!
The second wallpaper in a series of wallpapers promoting the Alpha release!
The first wallpaper in a series of wallpapers for Quest For Humour
Latest tweets from @questforhumour
Alpha 1.0 countdown down to 33 days!
Jul 26 2012, 9:21am
T.co … for the #QuestForHumour Demo!
Jul 26 2012, 9:20am
Quest For Humour Reveal Trailer released! T.co #QuestForHumour #MEETTIMOTHY @IndieDB @Purplefacegames
Jul 14 2012, 5:15am
Good news! Experience the demo of the year, with over 1 hour of questing fun in quest for humour's official demo, out 2morow #QuestForHumour
Jul 9 2012, 7:48am
New update for Quest For Humour on INDIEDB @ T.co In the form of new screenshots and a free wallpaper to download! Get some!
Jun 23 2012, 4:16pm
Demo will be up tomorrow or Saturday, depending when Indie DB authorize it!
Thanks :) appreciate it
Looks cool
Yeah there will be specific moments in certain quests where answering the questions as a simple yes or no will affect how the game ends. (example: Do you want to go hunting for the last stone: Yes (Go hunting quest) No (You stumble on a bonus quest.)
In other words, every desicion you make in the game has a consequence, so being nice will generally get you the better quests and loot, but being horrible or calculating can pay off just as well, so be wise with your choices!
will you be able to choose what to say?/ dialogue options?
I apreciate every one who's tracking! Thank you for tracking and thanks everyone for showing an intrest in this game :)
I feel like I'd be interested in this. Tracking.