Project Smallbot: Light has you control Yellow Smallbot as you platform through new levels and face new challenges and enemies, as you try to track down new mysterious evil robots who have stolen the powerful artifacts from the first game. While playing through the levels you will find hidden collectibles that will tell you more about the world, from the different creatures that lurk around the levels, to the many areas you explore as you progress.
You take control of Yellow Smallbot, a new Smallbot model who uses an energy shield to protect itself from the many enemies and obstacles found in the world. Using the shield in the air will give you gliding abilities as well to avoid dangerous spikes or to get past long deadly bottomless pits. This shield can be used for many things like lighting torches to see through dark places or melting different obstacles that will block your path. But be careful, you can only use your shield ability for so long before it dis activates and has to recharge, leaving you defenseless. The energy shield also can't defend you from every enemy in the game and will not work when underwater so use it carefully.
Enemies this time around come in many different shapes and sizes. Some enemies require to be jumped on to be killed or need to be killed using the energy shield, while certain enemies need to be both jumped on and killed with the power shield.
Some enemies from the first game will return with new designs and models as well as new enemies with different attributes will be introduced as well. Boss battles will also be introduced in some levels and will have different ways of attacking.
Levels both new and returning, are now bigger than ever. Some levels contain secret mini areas to explore. Levels will have unique features and challenges that separate themselves from each other and will be more fun and balanced than the first game. Hidden in the levels are collectibles that if found, will unlock many things in the extras menu, from challenges, to facts about levels and enemies.
Challenges are also making a return as it's own mode instead of being a level of difficulty like it was in Project Smallbot. Not only will the Smallbot Challenge return, but other new challenges will be introduced as well. Completing these challenges will unlock either more challenges or new collectibles and bragging rights.
Presentation will also be improved from the first game. Many old enemies are getting new designs and the world is going to look and feel more vibrant and colorful while the game's soundtrack will be composed by Dan Wrigley to ensure an amazing score for this game!
BE ON THE LOOKOUT FOR FUTURE UPDATES ABOUT THE GAME
It’s been a while since the last real update. So far the game’s sample version is near completion as all 3 levels for it are complete and the only parts to finish up now is the menus and music.
Speaking of music, I am proud to announce that after months of searching for a composer for this game, I’ve finally found a composer who is perfect for the job! Dan Wrigley will be creating new original songs for Project Smallbot: Light as well as remastering and/or remixing a few songs from the original Project Smallbot!!! He is a very talented composer/musician who is skilled in many genres of music. Electronic, Instrumental, Chiptune, you name it, he can do it. I’m very exciting to be working with Dan Wrigley and I’m sure he’ll make the best music for this game.
He’s already composed a main theme for Project Smallbot: Light! This is an amazing song that throwbacks to the 90s SNES era of video games. It evolves the original Project Smallbot theme while still being it’s own thing. This isn’t the final version of the song, but still does represent what the final version will be like. Expect more music by Dan Wrigley to be shown off in the coming months!
Please enjoy and have a Happy Holiday!!!
Here are all the enemies in the first 3 levels in Project Smallbot: Light! Be on the lookout for a future update about the game!
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Here’s a compilation of some gifs of the enemies found in Level 3 (Open Field)!
In Project Smallbot: Light, each level in the game will have enemies unique to the level. In this update, we’ll be looking at the monsters found in...
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