Project Grand Vault is a 3rd person action adventure, game with some light rpg elements. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure.
Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!
project grand vault - menu systems breakdown
In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.
project grand vault: hero spotlight
Introduction on the primary enemy type of Project Grand Vault: The Ragna.
dev diary: monsters of grand vault - the ragna
A look into our Shop system, shows features and GUI elements.
dev diary: shop system
An over view of the retooling of our interaction mechanics. :)
dev diary: talking to stuff!
An overview and showcase of our combat mechanics. This time dealing damage. :)
dev diary: combat system showcase
A dive into our combat mechanics + showcase of blocking and flinching systems.
dev diary: blocking/flinch systems
A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.
modular actor set-up for pgv using ue4
A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.
development update -video-
While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.
ruins level - scope art vision
No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.