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Project Grand Vault is a 3rd person action adventure, game with some light rpg elements. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure.

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Project Grand Vault - Menu Systems Breakdown

Project Grand Vault - Menu Systems Breakdown

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Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!

Project Grand Vault: Hero Spotlight

Project Grand Vault: Hero Spotlight

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In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.

Dev Diary: Monsters of Grand Vault - The Ragna

Dev Diary: Monsters of Grand Vault - The Ragna

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Introduction on the primary enemy type of Project Grand Vault: The Ragna.

Dev Diary: Shop System

Dev Diary: Shop System

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A look into our Shop system, shows features and GUI elements.

Dev Diary: Talking to stuff!

Dev Diary: Talking to stuff!

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An over view of the retooling of our interaction mechanics. :)

Dev Diary: Combat System Showcase

Dev Diary: Combat System Showcase

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An overview and showcase of our combat mechanics. This time dealing damage. :)

Dev Diary: Blocking/Flinch Systems

Dev Diary: Blocking/Flinch Systems

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A dive into our combat mechanics + showcase of blocking and flinching systems.

Modular Actor Set-up for PGV using UE4

Modular Actor Set-up for PGV using UE4

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A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

Development Update -Video-

Development Update -Video-

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A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

Ruins Level - Scope Art Vision

Ruins Level - Scope Art Vision

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While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.