So you might have noticed that updates to Project FATE have been sort of thin on the ground lately…
Well fear not, we here at Project FATE have been dying of schoolwork working on the storyline and how it meshes with the gameplay. Meaning, creating a storyline pretty much from scratch. In a lot of ways, we had felt that we’d become bogged down in making something “realistic” and losing the fun, exploratory aspect. And that wasn’t cool. So, after much deliberation, we pretty much scrapped most of our old material in favor of a new zany, vaguely-surrealist storyline.
Are you excited? Here it is:
Project FATE now tells the epic and worldshattering adventure of a high school kid trying to get to school.
And when we say worldshattering, we literally meant worldshattering. Because here’s the catch.High-School-Kid-Protagonist-Dude has the unfortunate ability to see every single dimension at once. And interact with them. Some days, his fridge is a tree. Other days his living room is an office building. Sometimes he misses the bus because his front step takes a steep drop into an ocean. Life, what can you do about it.
[concept art, titled Not This Again Why Is My Living Room an Ocean]
[One of the hypothetical routes you might take. Watch out for dimension overlap]
Your job, as controller of High-School-Kid-Protagonist-Dude, is to figure out how to get across that ocean, turn that tree back into a fridge, roam across the wilds of the office building, go out there and get the poor bastard to school.
But, on a meta scale, what this means for gameplay is that it gives us major ability in creating an original, physics-and-common-sense-bending landscape. And it means that you, the player, will have so much more to explore, and many more puzzles to figure out. It’s going to be weirder and more wonderful than you could ever imagine.
Get pumped guys. We’re going to school.
PS: We’re not scrapping everything. In fact, most of what you’ve seen so far will still be included in different areas of the game...just connected in more unexpected ways.
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