The world is now one huge and continious area, no more maps per se. You can explore anywhere at any time. Then I pretty much rewrote the town areas. They...
So, what is this game about? Well it's a turn based exploration game with some RPG elements where you lead a party of pioneers each with different professions, skills and attributes. You start out in a town where you first have to assemble your party from the tavern, plan out and buy equipment you need from the supply store and get yourself a ship. Or two. Then by conversing with different people you get quests, which may be to follow the steps of the previous explorers that never came back and find out what happened, find treasures, compose an accurate map, find contact with unknown native tribes and 'export' religion or simply be the first to disover a piece of the world. You do all that while surviving the harsh environments with seasons that change each bringing with them a different set of challenges, fighting wildlife and tribespeople, finding food and water and trying not to die of dysentery. With each part of the world you discover, you gain access to larger regions further away from home. It's not that you couldn't go there to begin with but you need more men and supplies, which means you need to collect more wealth beforehand.
What else can you do? One crucial, sort of, aspect of the game will be communication. You see, when you encounter an unknown tribe you are not able to understand them because they speak an unknown language. All foreign communication in the game takes place in form of icons/symbols/glyphs that you have to decipher. To make the players life easier, animals and tribes both share the same system. When you see a wolf start to attack you and this certain icon appears over its head you better remember this, because when you interact with some tribes and the same icon appears, you know you better get out of there.
Greetings, fellow adventurers.
I'm very happy to announce that a new build is now available. It fixes several issues found in the last version but also introduces a lot of new content and gameplay features. For example along with a simple introduction to the story there is now a basic tutorial mode introducing the core gameplay mechanics.
What else has been added? In more technical aspects terrain now has height, which has its advantages and disadvantages. Higher ground offers greater range of visibility but isn't always the easiest to reach and ofen blocks your way. Quest system has also been rewritten in Lua, eventually allowing you to make your own quests.
In graphics and audio department the campsite and brig now have their own screens. Two new headbobbing tunes have also found their way into the game. That is nearly 30 minutes of original soundtrack now!
Please try it out and let me know what you think. Your feedback will help shape this game. If you like what you see and hear, visit the game's website to see how you can show your support.
Thanks for reading.
Latest tweets from @eigenlenk
Nov 25 2014, 4:08am
"The only known fact about Lenk's death is his death occurred sometime in 1987." ... I was born in 1987. #4spooky2me42
Nov 24 2014, 1:06pm
TIL of a Lenk in the Nazi party taking part in the 1923 Munich Putsch. No relation. Was very odd seeing my family name in such a context.
Nov 24 2014, 1:05pm
Nov 23 2014, 10:46am
Nov 23 2014, 8:56am
So yeah, I'm not exactly sure if these years were a complete waste because I did learn a thing or too, but they kinda were.
Nov 23 2014, 8:52am
"Little Big Adventure"-inspired cute little game that didn't get further than modelling a couple of objects. T.co
Nov 23 2014, 8:32am
I wasn't being especially clever about the use of the theme.
Nov 23 2014, 8:28am
It was for the T.co's "4 Elements" compeition about, you guessed, pirates, zombies, ninjas and ... some fourth thing.
Nov 23 2014, 8:28am
T.co Wrote a new somewhat melancholic-sounding SB16 loop. Feel free to use for whatever.
Nov 22 2014, 8:40am