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Phoenix USC is a fast action space combat game inspired by SubSpace (www.subspace.co). Phoenix USC is an MMO that will handle hundreds of players per server and will come complete with it's own map/world editor. Phoenix USC is currently in the beta stage of development. If you like massively multiplayer fast action addictive top down shooting games, then this is the game for you. This project will begin open beta testing soon so check us out. :)

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Phoenix USC: Tiled background Phoenix USC: Non-Tiled background New background and animation.
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0 comments by Vidiot_X on Jul 24th, 2014

Hi,

I have been very busy with the server and client design. I have a working model that should work well and provide security. PUSC uses an authoritative server which means that clients can not cheat (virtually eliminated) because the clients do not send any position, velocity or other client side data, they only send moves and options data. Testing looks good and that has freed up time to work on other areas of the game.

 
Tiled and non-tiled backgrounds.

I have enabled the tiled image background feature for PUSC and it is working awesomely, really giving depth and adding to the parallaxing effect. Coupled with the rest of the map the parallaxing is spot on and looks and feels great. I also use for some maps a continuous image that spans the entire map for a non-tiled background. The two options will allow for some really stunning background effects.


Buy and ship interfaces.

I have also been adding in many of the interfaces used in PUSC which includes buy, ship, pilots and other interfaces. The buy system will use a handful of categories like guns, bombs, mines, shields, power plant  and advanced. Selecting a category will list the classes of available items within that category. So selecting 'Guns' will list all the available lasers, plasma cannons and more that are available. Typically items listed will be by description (text) and will not include an image for now, but that will change as I get the time to make images for them.

The ship interface also lists available ships by category and class. Ships are listed with ship view and descriptions making it easy to browse ships. Like the buy system you will use earned credits to buy a ship. Also both the buy and ship interface let you track and use inventories.


Pilot interface and HUD.

The pilot's interface lets you interact with other pilots. You can attach to another pilot (warping to that pilots location or acting as a turreted ship attached to another pilot's ship so both that pilots and your weapons can be used in an attack (an ss/continuum must have). You can also message, view the profile, check statistics or report another pilot.

I have improved the HUD system to include buttons that allow access to all the interfaces and options available in PUSC. The HUD uses transparency so game play is visible and will collapse leaving only the energy bar. I have also made the radar window "dock-able" to the HUD as seen in the image. When you click on the radar window control buttons will appear letting you dock/un-dock radar to the HUD. It will automatically adapt to all HUD collapsed states and stay docked. When un-docked  the radar is a free floating fully resizable window.

I have also be working on my custom built GUI system adding in new features and applying fixes to accommodate some of the above features and options. The GUI system handles all the in game windows, buttons, list-boxes, sliders and more allowing for movable, resizable windows and familiar controls. All of the above interfaces are using this GUI framework which is proving to be well worth the effort in writing it as it is very fast and has a low impact on performance.


In game IRC client.

Lastly I have been improving the IRC global chat gateway (a window based in game IRC client). This IRC in game client lets you chat with anyone in the world over IRC from the PUSC client directly. It is designed to let players chat outside of the game adding a reliable global way to get support, chat, meetup and extends the PUSC community. This is in addiction to PUSC's game chat which you can see just below the IRC window in it's own transparent window.

I will be putting together a video that will including server controlled players/bot game play as soon as I can.I am also looking to start open beta soon so keep that in mind and be sure to check here for details on testing. ;)

Thanks for supporting PUSC.
- Rich -

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Post comment Comments
boomcogames
boomcogames May 15 2014, 2:42pm says:

Really cool stuff! Big fan of SS. Good luck with it, will keep tracking it!

+2 votes     reply to comment
Eomdor
Eomdor Nov 30 2013, 10:26am says:

Tracking, the art looks good. Thanks for linux support :D

+2 votes     reply to comment
Karchedon
Karchedon Oct 28 2013, 8:49am says:

Tracking:) will be there some factions?

+1 vote     reply to comment
Vidiot_X
Vidiot_X Oct 28 2013, 1:17pm replied:

Hi,

I think there might be, it's something my beta team and I are discussing now. I like the Idea of three to four factions being established to join on signup. I will keep you posted on what I decide but factions are looking possible and can fit in well with a style of league play.

Thanks for tracking Phoenix USC. :D
- Rich -

+2 votes     reply to comment
liamdawe
liamdawe Aug 9 2013, 6:17am says:

Looks great, tracking for the Linux support, will shout it out on Gamingonlinux.com sometime!

+1 vote     reply to comment
Vidiot_X
Vidiot_X Aug 9 2013, 8:12am replied:

@ liamdawe

Thanks. :D

Linux support is on the way. I will be going with a headless Linux server so I will be compiling for Linux very soon. In fact Linux support for me is a must! As it is the last open development OS/Kernel we have left.

I have already done a test compile on Debian 64bit and all running fine so look for a Linux client soon after the Windows client.

- Rich -

+2 votes     reply to comment
Cruisin1500
Cruisin1500 Apr 25 2013, 7:53pm says:

awesome indeed! Love SS. Hope because this is now a new up to date in dev game that we can see lots of love that ss should have had.

+2 votes     reply to comment
vargonian
vargonian Mar 10 2013, 9:37am says:

It's so awesome to see a game inspired by SubSpace. I've always wanted to make a spiritual successor to that game.

+3 votes     reply to comment
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Phoenix Universe of Space Combat
Developed By
Vidiot_X
Engine
Blitz MAX
Contact
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Official Page
Phoenixusc.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
MMO
Project
Indie
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Latest tweets from @phoenixusc

New HUD, Buy, Ship and Pilot Interfaces. New tiled background. Info and images here:http://t.co/ppQXGUaFNG #phoenixusc

6hours 17mins ago

Making progress. Sweet looking tiled background.#phoenixusc T.co

Jul 21 2014, 8:33pm

@xortim Hi, Maybe. It is a good candidate for open source if I go that route. For now though it is closed especially during development.

Jun 29 2014, 1:29pm

Follow Phoenix USC's progress and participate in real-time feedback. New Twitch feed page. T.co

May 18 2014, 4:56pm

Editor Videos. An overview of map making. T.co

May 17 2014, 8:26am

New website server listing for Phoenix USC T.co

May 17 2014, 3:55am

@PhoenixUSC Server listing currently available here: T.co

May 13 2014, 3:12pm

@PhoenixUSC New Phoenix USC server listing on our site. PUSC server supports website server listing.

May 13 2014, 3:11pm

@forumspam What's your forum web address? Icould use that as well. Still in love with your MyBB plugin. :D

May 2 2014, 7:55am

Extra awesome effects video. T.co

Jan 4 2014, 1:08am

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Phoenix Universe of Space Combat
Phoenix Universe of Space Combat
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