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Phoenix Universe of Space Combat or Phoenix USC is an arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches.

Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive space combat then Phoenix USC is the game for you.

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Hi,

I have posted two videos showing the version 4 parallax map for the PC and for mobile on an 11" Android tablet. In this latest version of the parallax map I have added a new base floor tile and applied static lighting to it and the wall tiles (or parts) as well. Also, I have made changes to the asteroid parallax field which gives better separation between the ship / collision layer and the background. I've also implemented a new map image system that supports the galaxies and planets and gives a better look and feel. The map system now fully scales to fit the GUI windows (see image below and the PC video) and the game application desktop window also now resizes as well (see image archive).

The two videos below are using the same exact map which is awesome to see as the map system I have developed can give you the same game experience whether on PC or mobile. All indications are that I will be able to fully support mobile (at least for tablets) and allow the same interface, map and game experience to be pretty much seamless when compared to the PC.

I will be starting work on the beginnings of a map editor which will work in game. The goal here is to make something to get me started in developing maps and working out a path forward to include other editor functions like a ship builder, map part builder and more. I will also be adding in more GUI features to support the editor. Hopefully I can show some of the editor in the next news article, but until then be sure to check out the progress shown below.

Thanks for supporting Phoenix USC.

Version 4 of the parallax map on an Android 11" tablet.


Version 4 of the parallax map on the PC.


indiedb 5 26 16 1

Map system scales to fit GUI windows.


indiedb 5 26 16 3

New floor and wall parts with static lighting.


Version 3 of the new parallax map.  Video and images

Version 3 of the new parallax map. Video and images

News 0 comments

A more stylized parallax map view. Featuring a better look and feel, lighted asteroids, galaxies and more. New video and images.

Video of mapping, collision and window based PC style GUI on Android tablet

Video of mapping, collision and window based PC style GUI on Android tablet

News 0 comments

Video of collision, mapping and "Window" based GUI on Android tablet featuring new game graphics. I demonstrate Phoenix USC's unique and one of a kind...

Phoenix USC - 1 million map elements in new map system

Phoenix USC - 1 million map elements in new map system

News 0 comments

Image and video of Phoenix USC's new map system currently in development using "1 Million" map elements.

New video of 'lighted' weapons impact effects

New video of 'lighted' weapons impact effects

News 0 comments

I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported...

Phoenix Universe of Space Combat Demo - Linux

Phoenix Universe of Space Combat Demo - Linux

Demo 0 comments

To get started playing the Phoenix USC preview demo you will need to download the demo and un-Gzip the demo file into a directory/folder. From there you...

Phoenix USC: Preview demo patch v1.2 - Windows

Phoenix USC: Preview demo patch v1.2 - Windows

Patch 0 comments

Patch for the Phoenix USC Preview demo (Windows). This patch will upgrade the demo AI, bullets and weapons for both the bots and player. Includes fixes...

Phoenix Universe of Space Combat Demo - Windows

Phoenix Universe of Space Combat Demo - Windows

Demo 6 comments

A playable demo where you can battle with up to 300 enemy bots in space based arena combat. A preview of the online client to come. Featuring a beautiful...

Comments  (0 - 10 of 26)
Vidiot_X Creator
Vidiot_X

Hi,
I have some Html5 examples of the kinds of lighting and shadow FX being added to Phoenix USC posted on my website. I just received Monkey X's (programming language) mojo2 which is its new 2D engine.

2D Lighting and Shadow effects - Html5:
Phoenixusc.com

Can't wait to include these effects in game. :)
Vidiot_X

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

IRC Chat
--------

If you are into IRC (international relay chat) I maintain a channel on irc.quakenet.org. The channel name is #phoenixusc and we hang out there most of the time. If you have any questions or just want to follow the day to day development of PUSC why not stop by and say hi. :)

If you have a copy of the Phoenix USC preview demo just type F9 and you will be automatically connected to the IRC channel through PUSC's in game IRC client.

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
The Linux version of the Phoenix USC preview demo is now available here on Indie DB.
Indiedb.com
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Howdy,
I have the Linux version of the Phoenix USC preview demo currently available on my site.
Phoenixusc.com

I'll be posting it here on Indie DB shortly.

Yeah. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
Just waiting on beta testing team to verify the Linux build of the demo is solid. I should have it up later today. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
I should have the Linux build out in a few days. Saturday is the target (3/28/15). For now the Linux demo should be considered a tad experimental in that is difficult to predict what issues might occur across all the different Linux configurations. Generally though most should have no issues.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
The patch is up. It is awaiting authorization, so as soon as it's approved it will be available in our downloads section.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
Beta team testing patch. I'll have it up this afternoon. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,

The patch is almost done. I've decided to add 10% more zoom out on display as well as add a 'hide' feature to 'Global Chat' (IRC Chat) that will let you stay in session will it's hidden. I'm also adjusting player ships weapons with a little more fire power.

Up soon.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
I am finishing up the patch and will have it up late tonight/tomorrow.
- Rich -

Reply Good karma+2 votes
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Phoenix Universe of Space Combat
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Vidiot_X
Engine
Monkey
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Phoenixusc.com
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Sci-Fi
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Latest tweets from @phoenixusc

New 1080p video of map v-5 :) Asteroids rotate, added new planet and colorful background. All at 1920x1080. Youtu.be

Jun 28 2016

I've upgraded my hardware. :) 1920x1080 map view allows for bigger planets, more asteroids and wider map views. T.co

Jun 19 2016

In case you had not seen this. :) Looks good on this 11" Android tablet. Youtu.be #phoenixusc

May 27 2016

I've posted an IndieDB article with two videos running the same map/GUI on the PC and an Android tablet. Seamless! Indiedb.com

May 27 2016

New map system now fully scales to game GUI windows. The OS desktop window also scales as seen here on Linux. T.co

May 26 2016

More base part floor tiles. :) #phoenixusc T.co

May 26 2016

Experimenting with base map parts and lighting using Gimp's lighting filter. I like the look. :) #phoenixusc T.co

May 25 2016

Working on version 4 of the map. Dropped static background to make galaxies pop and other tweaks. Map system rocks! T.co

May 22 2016

Third times a charm. :) Video of version 3 of the parallax map view. Youtu.be #phoenixusc

May 21 2016

Images of the latest version 3 parallax map view. :) #phoenixusc T.co

May 21 2016

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