Phoenix Universe of Space Combat or Phoenix USC is an arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches.
Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive space combat then Phoenix USC is the game for you.
'Scrolling' map with real-time lighting and shadows.
Above is a video of Phoenix USC's Alien Phoenix framework running a 'scrolling' lighted map scene. :D Complete with one lighted game map scene window and two other interactive game windows that use no lighting. I have the touch screen overlay (buttons) also running with the lighted map scene for testing. This was recorded on my Linux Mint system.
This marks one of the last hurdles in developing the Alien Phoenix gaming framework and the results are promising even for mobile devices. Still a lot to do but seeing a lighted map scene in the frameworks GUI just made my day and I had to share. :)
I'll be working over the next few weeks implementing the rest of the mapping, lighting and shadows framework. So look for the next update then, hopefully with a more detailed map and perhaps some collision.
Off to code and thanks for the support.
Phoenix USC running on Android. I have posted a video of the PC configuration of PUSC's GUI and gaming framework running on Android. I have also included...
Android video soon. Testing of weapons, physics and user interface systems in the new window based GUI. True scale map views in auto scaling windows...
Update: Phoenix USC is moving to the Monkey X coding language. Monkey X2 is on the way. :) Video of new mobile/desktop interface system. New gaming windows...
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