Phoenix Universe of Space Combat or Phoenix USC is an arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches.

Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive space combat then Phoenix USC is the game for you.

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I have posted a new video with lots to see! It includes all of the new developments I am currently working on. I do a quick fly through of the base and surrounding arena space and show off what's been changed and added. Since my last update much has changed visually as I have added new bump-mapped map assets and new lighting features. I've also included a view of the map resource toolbox with collapsible components which is part of an in-game map editor I am working on.

Some of the new features are lighted asteroids on 2 map layers. New bumped-mapped floor assets. All new bumped-mapped wall assets. In base lighting including spinning lights. Bumped-mapped and lighted ship assets. Map parts toolbox for in game map editor.

I did manage to get one ship at least firing weapons in base which allows you to see what multiple lighted weapons fire will look like. I have been working on an actor framework (players/AI) to support networking, physics and so on which is still not quite finished. I should have it somewhat working in the next update for more AI controlled combat.

Lots to do but I am making progress. Look for more AI controlled ships and a working map editor in the next video.

Thanks for supporting Phoenix USC.

map8 20

In video. New map assets. New lighting features.



New video featuring real-time lighting and weapons effects..

New video featuring real-time lighting and weapons effects..

News 1 comment

I have posted a new video (plus image) featuring real-time lighting and shadows. A quick run-and-gun test of weapons lighting effects.

New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

News

A new rocking video of Phoenix USC's progress featuring a new map, backgrounds and background FX, 6 new ships and weapons effects, particle FX, improved...

New video featuring asteroid rotation and colorful star field

New video featuring asteroid rotation and colorful star field

News

Video of parallax map v-5 in 1080p for the first time. :) I have increased the map view to support a 1920x1080 view as well as added asteroid rotation...

PC and Android videos of parallax map v-4. New static lighted floor and wall parts

PC and Android videos of parallax map v-4. New static lighted floor and wall parts

News 2 comments

Two videos and images showing version 4 of the parallax map running on the PC and Android on an 11" tablet. I have also included images of map system...

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Phoenix Universe of Space Combat Demo - Linux

Phoenix Universe of Space Combat Demo - Linux

Demo

To get started playing the Phoenix USC preview demo you will need to download the demo and un-Gzip the demo file into a directory/folder. From there you...

Phoenix USC: Preview demo patch v1.2 - Windows

Phoenix USC: Preview demo patch v1.2 - Windows

Patch

Patch for the Phoenix USC Preview demo (Windows). This patch will upgrade the demo AI, bullets and weapons for both the bots and player. Includes fixes...

Phoenix Universe of Space Combat Demo - Windows

Phoenix Universe of Space Combat Demo - Windows

Demo 6 comments

A playable demo where you can battle with up to 300 enemy bots in space based arena combat. A preview of the online client to come. Featuring a beautiful...

Comments  (0 - 10 of 26)
Vidiot_X Creator
Vidiot_X

Hi,
I have some Html5 examples of the kinds of lighting and shadow FX being added to Phoenix USC posted on my website. I just received Monkey X's (programming language) mojo2 which is its new 2D engine.

2D Lighting and Shadow effects - Html5:
Phoenixusc.com

Can't wait to include these effects in game. :)
Vidiot_X

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

IRC Chat
--------

If you are into IRC (international relay chat) I maintain a channel on irc.quakenet.org. The channel name is #phoenixusc and we hang out there most of the time. If you have any questions or just want to follow the day to day development of PUSC why not stop by and say hi. :)

If you have a copy of the Phoenix USC preview demo just type F9 and you will be automatically connected to the IRC channel through PUSC's in game IRC client.

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
The Linux version of the Phoenix USC preview demo is now available here on Indie DB.
Indiedb.com
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Howdy,
I have the Linux version of the Phoenix USC preview demo currently available on my site.
Phoenixusc.com

I'll be posting it here on Indie DB shortly.

Yeah. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
Just waiting on beta testing team to verify the Linux build of the demo is solid. I should have it up later today. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
I should have the Linux build out in a few days. Saturday is the target (3/28/15). For now the Linux demo should be considered a tad experimental in that is difficult to predict what issues might occur across all the different Linux configurations. Generally though most should have no issues.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
The patch is up. It is awaiting authorization, so as soon as it's approved it will be available in our downloads section.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
Beta team testing patch. I'll have it up this afternoon. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,

The patch is almost done. I've decided to add 10% more zoom out on display as well as add a 'hide' feature to 'Global Chat' (IRC Chat) that will let you stay in session will it's hidden. I'm also adjusting player ships weapons with a little more fire power.

Up soon.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
I am finishing up the patch and will have it up late tonight/tomorrow.
- Rich -

Reply Good karma+2 votes
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Phoenix Universe of Space Combat
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Vidiot_X
Engine
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Phoenixusc.com
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Sci-Fi
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Latest tweets from @phoenixusc

New video! New lighting effects and features, assets, map resource toolbox and more. Youtu.be

Dec 6 2016

New map wall graphics. Lighted player ship. T.co

Nov 16 2016

I'm working on a simple flag room for network testing. Spinning beacons and all. :) Getting close to having lightin… T.co

Nov 8 2016

Red Alert. :) I have cone style lighting going. Here you can see a spinning red and yellow beacon. About a week out… T.co

Nov 7 2016

Layered lighting working in my framework. Player level weapons impact on asteroids & light up asteroids underneath.… T.co

Nov 2 2016

New look! Starting to master the art of making normal and specular maps. Look for new update video soon. Monkey 2 r… T.co

Oct 31 2016

Light up those asteroids. :D T.co

Oct 27 2016

Lighted bullets + lighted bump mapped walls = Sweet! T.co

Oct 27 2016

Oh man! I am so, going to do things with Monkey 2's lighting framework. Shout out to @blitzmunter . T.co

Oct 23 2016

Light and shadows. Hell ya, more of that. :) Lighting is still a little early in development, but I like it so far. Youtu.be

Oct 21 2016

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