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Phoenix Universe of Space Combat or Phoenix USC is an arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches.

Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive space combat then Phoenix USC is the game for you.

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Phoenix USC using 1 Million map elements in new map system.

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Phoenix USC - 1 million map elements test.

Phoenix USC new map system running in game GUE.


Hi,

I have posted a video here (above) where I demonstrate Phoenix USC's new map system currently in development. The demo in this video is using 1 million map elements in a map space of roughly 41x41 million pixels. There are 6 layers of map spaces running in this video demo which allow for a really nice parallax view. The video also includes lighted map elements.

This new map system is designed to bring a detailed and rich visual experience to the game and supports upto 2 million map elements on the PC platform. All of this is running in Phoenix USC's GUE (graphic user environment) with multiple window based views of the map.

The mapping system is preforming very efficiently which will allow for an in-game sandbox style map editor which is up next on the development list. I will be adding in collision to this mapping framework and then starting to workout the best path forward for the in-game map editor.

So, be sure to take a look at the video and as soon as I have collision working with this new map system I will post a new one.

Thanks for supporting Phoenix USC.

New video of 'lighted' weapons impact effects

New video of 'lighted' weapons impact effects

News 0 comments

I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported...

Phoenix USC - Map Lighting  - Interface

Phoenix USC - Map Lighting - Interface

News 0 comments

I have posted some images of map lighting/Shadows and rendering. I have a video also demoing new UI design.

Phoenix USC - Background screen casting.

Phoenix USC - Background screen casting.

News 0 comments

I have added a background screen casting feature for all GUI windows allowing any window to cast to the background screen..

Phoenix USC: GUI framework near final. Images.

Phoenix USC: GUI framework near final. Images.

News 0 comments

I have finalized the overall architecture for the GUI framework allowing it's completion here very soon. Included are images of the current look featuring...

Phoenix Universe of Space Combat Demo - Linux

Phoenix Universe of Space Combat Demo - Linux

Demo 0 comments

To get started playing the Phoenix USC preview demo you will need to download the demo and un-Gzip the demo file into a directory/folder. From there you...

Phoenix USC: Preview demo patch v1.2 - Windows

Phoenix USC: Preview demo patch v1.2 - Windows

Patch 0 comments

Patch for the Phoenix USC Preview demo (Windows). This patch will upgrade the demo AI, bullets and weapons for both the bots and player. Includes fixes...

Phoenix Universe of Space Combat Demo - Windows

Phoenix Universe of Space Combat Demo - Windows

Demo 5 comments

A playable demo where you can battle with up to 300 enemy bots in space based arena combat. A preview of the online client to come. Featuring a beautiful...

Post comment Comments  (0 - 10 of 26)
Vidiot_X Creator
Vidiot_X

Hi,
I have some Html5 examples of the kinds of lighting and shadow FX being added to Phoenix USC posted on my website. I just received Monkey X's (programming language) mojo2 which is its new 2D engine.

2D Lighting and Shadow effects - Html5:
Phoenixusc.com

Can't wait to include these effects in game. :)
Vidiot_X

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

IRC Chat
--------

If you are into IRC (international relay chat) I maintain a channel on irc.quakenet.org. The channel name is #phoenixusc and we hang out there most of the time. If you have any questions or just want to follow the day to day development of PUSC why not stop by and say hi. :)

If you have a copy of the Phoenix USC preview demo just type F9 and you will be automatically connected to the IRC channel through PUSC's in game IRC client.

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
The Linux version of the Phoenix USC preview demo is now available here on Indie DB.
Indiedb.com
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Howdy,
I have the Linux version of the Phoenix USC preview demo currently available on my site.
Phoenixusc.com

I'll be posting it here on Indie DB shortly.

Yeah. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
Just waiting on beta testing team to verify the Linux build of the demo is solid. I should have it up later today. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
I should have the Linux build out in a few days. Saturday is the target (3/28/15). For now the Linux demo should be considered a tad experimental in that is difficult to predict what issues might occur across all the different Linux configurations. Generally though most should have no issues.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
The patch is up. It is awaiting authorization, so as soon as it's approved it will be available in our downloads section.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
Beta team testing patch. I'll have it up this afternoon. :)
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,

The patch is almost done. I've decided to add 10% more zoom out on display as well as add a 'hide' feature to 'Global Chat' (IRC Chat) that will let you stay in session will it's hidden. I'm also adjusting player ships weapons with a little more fire power.

Up soon.
- Rich -

Reply Good karma+2 votes
Vidiot_X Creator
Vidiot_X

Hi,
I am finishing up the patch and will have it up late tonight/tomorrow.
- Rich -

Reply Good karma+2 votes
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Phoenix Universe of Space Combat
Creator
Vidiot_X
Engine
Monkey
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Phoenixusc.com
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Arcade
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Sci-Fi
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MMO
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Twitter

Latest tweets from @phoenixusc

I have simple small base going with collision. I should have a video of this running on Android and the PC tomorrow. T.co

22hours 41mins ago

Collision! It's rough but it is working. :D #phoenixusc T.co

Apr 30 2016

Milestone: Same GUE and map on PC and Android (image) using 1 million elements. Space stations and all. So cool. :D T.co

Apr 25 2016

Here is an image of the map system running on Android less the the space stations for now. #phoenixusc T.co

Apr 24 2016

I have the new mapping system working on my Android tablet with 1 million elements .. yay! I'll have a video up soon. :D #phoenixusc

Apr 24 2016

Video of the new map system using a 'static' background. I think it looks better then tiled image. Youtu.be #phoenixusc

Apr 21 2016

New video of map system using 1 million map elements. A must see. :O Youtu.be #phoenixusc

Apr 19 2016

5 windows running real-time, with two using rendered lighting/Shadows and only a 9% CPU usage. :D Facebook.com #phoenixusc

Feb 25 2016

Looks like Twitter does not show linked images. Hopefully this works. :) T.co

Feb 22 2016

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