A beast is roaming the ship. A creature known from long-forgotten fables and ancient myths. It could prowl around in any shadow and lurk behind any corner. We must plan our every move. We must survive the infection. We must get off the ship. We must escape Phantaruk.
Today, in the new ‘GameDev Diary’ I want to tell something about our game ‘Phantaruk’ that we started but haven’t finish. Project must have...
gamedev diary v.0.0.2: phantaruk’s beast
Testing a game and its elementary systems is a very important episode in whole production. It allows you to find bugs that might create a bad image of...
iterative q/a
Recently, while working on mechanics in my project, Phantaruk, I wondered what health and damage system would fit this game. I asked myself: “What does...
medkits vs. autoregeneration
These days, everybody knows how advanced game graphics has become. Especially in such productions like “Battlefield 4” or “Crysis 3“. However...
graphics implosion
Hey there! In our first post we want to tell you how we work on Phantaruk.
how we work
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