• Register

Particle Shield is a vibrant fast action tower defense game that takes you to the next level of thought provoking atomic destruction. At your disposal are current and future technologies providing you the ability to unleash the wrath of an accelerated railgun, electromagnetic pulses, prism laser technology, quantum computing and the option to tear the fabric of time and space by generating a black hole! Players must combat waves of inbound radioactive particles while managing a finite pool of resources across 37 engaging stages. Speed is necessary as particles adapt to the player’s decisions and are constantly seeking new paths to their objective. Flexible strategies allow players to overcome obstacles, which enhance the particles, and can create an uncontrollable chain reaction. Rise to the challenge and conquer the elements of Particle Shield.

Post news Report RSS Development Update - 10 (23 August 2015)

These are exciting times for Particle Shield as development starts to ramp back up! We are a little more than two months away from release and the game is looking great!

Posted by on

Insanity. That is the only way to describe the past two weeks! Development continues along with the balancing of new and exciting opportunities! To start, last weekend Particle Shield was demonstrated at the first ever Memphis Gaming Expo! It was great to see the expression on players faces when they played Particle Shield for the first time. Most importantly, the great feedback from players was invaluable and reassured the decision to bring Particle Shield to mobile environments. Below are two of the graphics from the expo!

Memphis Gaming ExpoGameExpo


UPDATES (23 August 2015)

  • Attended the Memphis Gaming Expo with the latest build of Particle Shield!
  • Created the tutorial screens which will be used before the first few stages.
    • Tutorial Screen Content
      • Basic mechanics of the game
      • Turret breakdown and definition
      • Super ability explanation
      • Special hexagon grid explanations
  • Corrected a bug which prevented the game from calculating the initial pause at the start of a new level.
  • Successfully marketed and funded the Kickstarter campaign within the first week!
  • Continued marketing and spreading the word!

While these updates don't seem significant, spreading the word takes time! The creation of the tutorial took several tries to get right. Below are the resulting tutorial screens!

Tutorial Screen 1 Tutorial Screen 2

Tutorial Screen 3 Tutorial Screen 4

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: