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Be a gravity ninja as you battle your friends within the pages of old story books. Run up walls and on ceilings, and then invert your gravity for a surprise attack. It's chaotic yet strategic. Sometimes, it's madness. Sometimes, it's a cat-and-mouse game. You'll laugh and swear at your friends. In Paperbound, you play as characters who come from the pages of old tales. Inside Journey to the Center of the Earth, you discover the ability to have your gravity adapt to any curved surface as you run along it. The fight continues in four other books: Skull Kingdom, Cleopatra, Myth of the Ninja, and Inferno di Dante. Paperbound will feature several dozen maps, a plethora of playable characters, and multiple game modes such as deathmatch, soccer, chase mode, and capture the flag. Paperbound has received several awards and recognition from events and prominent sites such as Rock, Paper, Shotgun and Den of Geek.

Post news Report RSS Character snapshot Week 3! A god of war joins the battlefield!

Ever wish you had feathers and could crush your enemies at will? We take a look at the development of one such character in Paperbound from the Book of the Dead.

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Hello once again, and Happy Halloween! My name is Mike Smith, and I'm the character designer for the indie brawler Paperbound. Last week we looked at Skull Soldier, a spear-toting skeleton from Skull Kingdom. This week, we dive into the wind swept sand dunes of "The Book of the Dead" to take a look at the conceptual development of our third character to hit the drawing board: Horus.

Below is the final design of the character, with his curved Egyptian blades, in various forms of production. Ink, paint, and final render.

Horus Character Development

Overall, Horus came to fruition in a rather simplistic way. He was one of the few characters that needed very little sketch work. These types of characters don't come around often. But luckily, after only a few tries, his brooding hawk expression and pharaoh like adornments came almost naturally. As a matter of fact, just about all the conceptual work that went into Horus is displayed below, minus a few marker renderings and doodles. Yet, even though we had seemingly finished the god of war, Horus would soon go through a dramatic redesign.

Horus Character Development

There were a couple of months spent during production, dedicated to toning down our characters. Their original designs contained too many details, and it was proving difficult to resize them at lower resolutions and retain their "readability". Hence...the 8-bit approach. Knocking down details, and simplifying the character became an overwhelming challenge for me. I had simply never worked with the traditional 8-bit characters, so there were many hours spent trying to figure out just how to put a design like this together. Thankfully, in the end, his original design worked best and the 8-bit approach was discarded. If anything, we were certainly able to create a few adorable versions of the god of war. Perhaps a few stuffed plushies would be worth looking into?

Horus Character Development

The final touch for Horus was creating the warriors curved swords. I spent many long hours looking at ancient Egyptian weaponry. I ended up sketching out many varieties of weapons including spears, axes, daggers, long knives and finally curved, and straight bladed swords. At one time I even considered putting him into a chariot, and have him run over the other combatants on the battlefield. Ultimately though, it came down to the curved blade, which added an extra edge to his personality and fit the Egyptian theme. Though...to be honest...I still like the idea of a chariot.

Horus Character Development

So that's all we have for this week. We hope you can pop in next week to check out our next character preview. Thanks for taking the time to look at our work, and make sure to check out our facebook page for additional updates and news!

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Sph!nx
Sph!nx - - 722 comments

Really great concept art!

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