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Paddle Wars: Hit The Wall is a game about breaking bricks in two sides of the screen at the same time, using really cool powers, like explosive plasma, electricity, bullets, gravity manipulation and even time manipulation! Also you can just use balls normally, juggling them in the two sides at the same time, and making more balls if you wish to score faster. The game currently is in development, it has 20 levels available for now , including with a round playfield, it has 3 different paddles, various powers (not power-ups), vectrex-ish graphics, cool sound effects, and awesome music made by pros. All that packed in less than 25MB, to make the game perfect for download! The final release date may change, but we will certainly release a version that is at least nearly complete until the end of this year, hopefully, the entire game. Play the game, and see all the surprises inside! It has inspiration from classic breakout, yet it has some new cool surprises and gameplay.

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New multiplier system (Games : Paddle Wars: Hit The Wall : Forum : Feedback and Bugs : New multiplier system) Locked
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Aug 9 2010 Anchor

I am making a new multiplier system, in the new system, losing a ball, or taking too long to increase your multiplier, lead to a multiplier loss...

My question is: Do you prefer a low multiplier cap, so that the losses are not high when you screw up, or you want a high multiplier cap, so if you are skilled you can rack up absurdic points?

Currently the multiplier cap, is [DFSR], and that is a very high number.

Aug 18 2010 Anchor

I think there should be a difficulty setting where the player can choose between both. That way, he can first play with the low cap and switch to the high cap when he gets better.

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