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OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.

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Back in business: AI and pathfinding!

Back in business: AI and pathfinding!

News 3 comments

More than year have passed since last OpenTomb update on ModDB, but surely it doesn't mean that project is dead! Finally, we have some basic pathfinding...

Big changes! Refactoring, spawning entities, ragdolls and more

Big changes! Refactoring, spawning entities, ragdolls and more

News

Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last...

New collision approach, quicksand and inventory features

New collision approach, quicksand and inventory features

News 2 comments

After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...

Milestone: triggers and item interaction implemented!

Milestone: triggers and item interaction implemented!

News 2 comments

At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.

How to compile OpenTomb on Linux using Qt Creator

How to compile OpenTomb on Linux using Qt Creator

Client Side Coding Tutorial 1 comment

This article provides a detailed step-by-step guide to setup a development environment for OpenTomb on Linux.

OpenAL audio and animated textures support

OpenAL audio and animated textures support

News 2 comments

Latest milestone features: full OpenAL implementation with environmental FX and animated textures support!

AnimCommands are now supported!

AnimCommands are now supported!

News

An important update in latest OpenTomb revision — support for animation commands.

Optimizing OpenTomb Graphics

Optimizing OpenTomb Graphics

Feature 1 comment

A step-by-step explanation of how to get all the performance from a modern GPU, or at least way more than necessary for sixteen year old games, by mostly...

How to compile OpenTomb in Windows using Code::Blocks IDE

How to compile OpenTomb in Windows using Code::Blocks IDE

Client Side Coding Tutorial 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Joystick support, control mapping and sprint

Joystick support, control mapping and sprint

News

Now OpenTomb fully supports joystick, control mapping and sprint!