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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Release 20180307 now available

We are excited to announce the first OpenRA release of this year! Over 700 commits from 43 contributors were merged over the last six months, with each commit helping to fix bugs, improve code quality, or add new features that improve the single- and multi-player experience.

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UPDATE 2018/03/08: We are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20180218.

The changes in release-20180307 are:

  • Fixed an issue that could cause excessive debug log file sizes.
  • Fixed a compatibility issue with mono 5.10 and newer.
  • Increased the minimum required mono version to 4.2 (fixing the "Failed to query server list" issue).
  • Fixed Windows build scripts to account for GitHub API changes.

Head on over to our download page to grab the new release, and spread the word!

The original announcement for release-20180218 is included below:


The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. Thanks to our contributors, and to everybody who tested the playtest and reported bugs! Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.

The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:

  • The server browser shows the name/faction/team of connected players
  • The server browser is now also available as a tab in the server lobby
  • The main menu and server browser will notify you if a new release is available
  • The Global Chat has been removed from the server browser and lobby
  • A chat dialog has been added to the in-game menu

Server player list

The new server player list is one of several improvements to the multiplayer UI.

Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:

  • The full Harkonnen campaign in D2K
  • Refinements and improvements to several campaign missions in Red Alert and Tiberian Dawn
  • A fix for the AI cheating when it uses superweapons and support powers
  • Several other changes that should improve the AI behaviour and performance

AI Airstrike

Improvements to the AI support power targeting mean that this will be a rarer sight.

Other notable changes include:

  • New lobby options to disable bounty, build radius, and re-packing Construction Yards
  • Units will no longer target enemies revealed by the Red Alert GPS Satellite
  • A collection of community-driven balance changes for Red Alert and Tiberian Dawn
  • Fixes for many graphical glitches and polish issues
  • Fixes for several platform integration issues on Windows and macOS
  • Further improvements to memory usage and performance

Expanded game options

The Map Options tab includes several new settings, and can be customized by scripted maps.

Windows and macOS improvements

Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.

As always, we suggest you read the full changelog if you’d like more information on the full list of changes.

Now download and head to the battlefield!

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Valherran
Valherran - - 2,443 comments

Great work fellas. Keep those updates rolling!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Yeah sweet!

Reply Good karma Bad karma+1 vote
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