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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20131211

Improved shroud rendering and more bug fixes for a stable release coming soon.

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Update: We have now released a fourth playtest (20131220) which fixes a few additional issues.

This is the second release candidate playtest after several days of intensive testing and fixing regressions. Our stable release milestone indicates the remaining blockers which is a countdown to zero based on community input. Thanks to everyone who helped testing and reported bugs! The new features in this build which require special attention to the testing volunteers:

  • Added support for Command & Conquer: Tiberian Dawn and Dune 2000 shroud rendering.
  • Improved the way cliffs, smudges and player color remaps in the d2k mod are rendered.

Checkout the news section on our website to get an idea what the previous playtests introduced. As usual, the changelog contains all the details, including a list of changes that affect maps and mods.
If you run into any problems or have any feedback, then create a ticket on our Github issue tracker or find us on IRC.

Tiberian Dawn Shroud

The Tiberian Dawn mod now uses the original shroud artwork and has smoother transitions between shroud to fog and visible terrain.

Dune 2000 Shroud

The Dune 2000 mod now uses the original shroud and crater artwork. This also showcases the recently improved spice rendering.

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