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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20130128

A new playtest has been released. It includes the "Rounded Edges" improvements for the Dune 2000 mod. A major gameplay and engine change is the per-player shroud. Long-range weapons can't shoot in the dark anymore. The build also includes several new multiplayer maps, mini-games and a new co-op campaign mission Allies04 where you can fight "For King and Country!". Finally: classic left-mouse button orders.

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Changelog

Engine:

  • Removed mouse capture while composing text in chat
  • Allow classic left-click mouse orders (optional)
  • Asynchronous loading of minimaps in the map chooser dialog
  • Fix bots being able to become admin status on dedicated servers
  • Spawnpoint map tooltips now display players name in lobby
  • Fixed word wrap when chatting ingame
  • Added a tooltip that shows provided and drained power
  • Allow MOTD to be fetched from file for dedicated servers
  • Changed scroll velocity in map chooser to be better suited for mouse scrolling
  • Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
  • Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
  • Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
  • Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds

Editor:

  • Map editor now saves and loads from OpenRA user folder
  • Fixed map editor failing to import legacy maps
  • Template categories are now ordered by what is specified in the tileset yaml
  • Added terrain category types to RA Snow tileset
  • Fixed terrain categories for two river tiles in RA Temperat
  • Add terrain category types to RA desert tileset
  • Fixed wrong palette remapping for neutral buildings

Red Alert:

  • Added Allies03 mission
  • Added Allies04 mission
  • Added Soviet01Classic mission
  • Allies02 mission - reduced difficulty of the 16 minute reinforcements
  • Allies02 mission - can build medic and spy at captured barracks
  • Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
  • Fixed graphics for craters for Snow maps (art by MrFibble)
  • Ice Floe actors work in maps now (sequences were missing)
  • Brought back music track "Mud" into the playlist
  • Replaced supply truck graphics with aftermath SHP which has a shadow (via Arda)
  • Added hotkeys for aircraft, vehicles, ships, infantry
  • Fixed broken shadows on GPS dot
  • Fixed Chronotank teleport causing a desync
  • Fixed replay crash when a Chronotank tries to teleport
  • Fixed Chronotank death causing a crash before teleporting
  • Fixed maps Chaos Canyon and Bomber John
  • Added map: Room Convergence (Sunny Sproket)
  • Added map: Ghost Town (hamb)
  • Updated map: Bombardment Islands (czech army)
  • Added mechanic
  • Added in-game player statistics for observers
  • Added support for map difficulties Oil derricks are now repairable by engineers
  • Added new map: "Bad Neighbors" (Nukem)
  • Renamed airstrip to airfield in tooltip.
  • Don't remap civilian buildings/fields in-game.

Balance:

  • Added missing line of sight for Chronotank
  • Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
  • Demo truck cost from 1500 to 2500
  • Demo truck health from 110 to 50
  • Demo truck speed from 8 to 6
  • Disguised spies are now invisible under enemy GPS
  • Heroes and missile silos are now limited to one per player
  • Volkov got a new armor type: cybernetic for individual balancing
  • More health points for Volkov to make him the 4tnk equivalent of infantry
  • Medics can't heal Volkov, send him to repair pad or mechanic instead
  • Dogs can't eat Volkov and tanks need two attempts to crush him
  • Reworked Volkov death sounds/animations (Cyborg version from German RA)

C&C:

  • Corrected music.yaml track titles
  • Fix wrong civilian field remapping in-game

Dune 2000:

Merged the Rounded Edges Mod by Jes and Bellator:

  • Bibs have been removed Building offset and selection boxes adapted
  • Units and turrets leave husks
  • Siege tank barrel won't rotate anymore
  • AI capable of building all units using all queues
  • Bullet traces
  • Windtrap and IX Research building animations
  • New unit balance (mix of Dune II, Dune 2000 and Red Alert)
  • Repair pad animation
  • No more obsessive "silos needed"
  • Defense building queue → heavy armor queue
  • Medics (using thumper graphics)
  • Aircraft are no longer buildable
  • Harvesting has been slowed down
  • Replaced blank shellmap with random multiplayer stills
  • Starport requires energy to operate

Upgrade your EVA installation at Open-ra.org to our latest prototype and report problems at Bugs.open-ra.org

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AlexVSharp
AlexVSharp - - 215 comments

I just love reading well-written and lengthy changelogs! :D

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