Once I Was Blind 1.0v
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Once I Was Blind’ is an indie survival-horror game with a radically new approach to incorporating game aesthetics into core game play. OIWB was developed over the course of a year for the final year games project at the Queensland University of Technology. The dedicated team behind the game aimed to provide an experience that was truly unique and fresh to the genre. The game revolves around a mysterious character who has become the subject of a sinister experiment in their perilous journey around the shadowy world. ‘Once I Was Blind’ seamlessly incorporates the use of sound perception to navigate through the murky and ominous terrain of the game world, delivering a unique and challenging experience to the player. Initially, the experiment appears to be successful but the eventual side effects begin to tap into an unknown sixth sense which allows the character to catch brief glimpses of spine-chilling phenomenon perhaps best left undisturbed. The game was produced using the Unreal Development Kit (UDK), but is unique in its aesthetics, embracing creative destruction and incorporating aspects of glitch art.
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Our team is immersed with leading technology, which inspires unique design and expertise on the five disciplines of game visuals; Concepts, Animation...
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Well I played through the game and it was awesome! I guess I beat it but it is to be continued so I guess I will have to wait and see what was on the other side! I thought the whole yelling to see thing was an awesome effect in the game! I really enjoyed! Keep up the awesome work! If anyone would like to watch the game here is my play through :D Youtube.com but seriously! It was awesome!
wat......the......helllllll
this game is so messed up lol, it gave me chills not being able to see most the game, and when things happened....
I still am kinda confused on what I actually need to do, i see the glowing glyphs but they dont do anything?
and as for the stuff, can you not look at it at all? is that why i die? or do i just let the effects of the syring wear off and use when when it starts to happen?
So after activating that rune right outside the tent the corresponding one should light up in the distance, on the door. Collecting all 6 opens that door.
The enemies are functionally reminiscent of creepers in their current iteration, getting within range before triggering a countdown.
The syringe is used to reset the border that slowly restricts your vision.
Of all the criticisms, confusion has been the most common. While we make no excuses, designing a game /so/ dark created a lot of unexpected challenges. With the feedback combined with our playtesting results, we've got some cool ideas to solve these problems.
This looks really interesting.
Thanks! Check it out, we're grateful for all feedback. There are more things to come!
Cool I am downloading it right now :).