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The Beginning:

The player wakes up on a after a plane crash in a forest, with no recollection of who he is, or how he got there. He needs to find out how he got there / what his purpose is.

You will have to investigate your surroundings further, in order to gain more knowledge of the location, and figure out the story.
The game is intended as a single player game, and some survival aspects involved with it. Those would be related to task such as find consumable items such as water/food to replenish health/hydration levels. Health could also be replenished by finding a place to sleep.

The HUD will provide indication on the health/stamina/water levels. The stamina level will be tied to how much effort you make - running/jumping.


Exploring:

When you wake up after the crash, you do not have a map or any type of directions. In order to discover more of the location, and subsequently discover more of the story, you will have to explore.
Along the way you will meet friendly characters that will help unravel the story, as well as give you missions tied into the story.


The Town:

You will eventually come across the main town area. This is where you will find many of the clues relating to you being here, along with the dangers that might get in your way. Explore, explore, explore.

You will have to avoid certain dangers, while taking others head on.


Wilderness:

The surrounding area of the town will be a typical northern hemisphere forest, inspired by the Black Forest in Germany.

Gameplay:

This will be a first person shooter / exploration game. All default movements that come with the engine will be available to navigate obstacles/terrain.Stealth mechanics such as noise, distracting opponents, hiding, silent takedowns will be present.

When the player saves the game and leaves, they will pick it back up from the current spot. I am also considering a checkpoint save system.
------------------------------------------------------------------------------------Future plans / survival aspects for the game:The game possibly featuring a full 24 hour cycle. You will have to hunt for food, either by setting snare traps, or by finding a way to create a makeshift bow.

Water will have to be boiled in order that you do not get sick. This also implies making fire, as well as not letting the fire die out.

Sickness symptoms of either uncooked food or water poisoning will include vomiting(with a dramatic drop in water level) and fainting(with a drop in stamina).Exploring will give you the option to mark POI on your makeshift map (you never know what you can find in the trash). This way you can make it easier to find a water stream to collect water, or where wild critters would gather, for example.

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Thank you for this article Pressatojoin

This one describes the game a little more, and a bit of info about me.

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On Your Own featured on 80LV

On Your Own featured on 80LV

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This is the first time On Your Own got featured in a magazine

Post comment Comments  (0 - 10 of 42)
neverfollow81 Creator
neverfollow81 - - 32 comments

Hi guys, I have started a discord server to post some updates for the project - Discord.gg - hope to see you there

Reply Good karma+1 vote
neverfollow81 Creator
neverfollow81 - - 32 comments

Hi all, after a bit longer delay than I was hoping, due in part to changing the engine to Unreal Engine, here is the first gameplay video in a line of others to come. Thanks Marc Fabriciuz for all the help, some awesome assets by Clinton Crumpler, torch by Nikola3D Skfb.ly and with Blender for the rest. Let me know what you guys think.
P.S. I will be doing a cleanup of the images as I am transitioning the environments to Unreal.

Reply Good karma+2 votes
neverfollow81 Creator
neverfollow81 - - 32 comments

Hi all, here is a quick fly-through the swamp prototype area -

Reply Good karma+2 votes
Guest
Guest - - 689,409 comments

Excellent, this game looks beautiful

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Guest
Guest - - 689,409 comments

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neverfollow81 Creator
neverfollow81 - - 32 comments

Thank you so much!

Reply Good karma+2 votes
Guest
Guest - - 689,409 comments

how do i play? no play button

Reply Good karma Bad karma+1 vote
neverfollow81 Creator
neverfollow81 - - 32 comments

Unfortunately I am still working on it, so hang in there. There will be a demo coming out, hopefully next year.

Reply Good karma+1 vote
baspatolivas
baspatolivas - - 31 comments

It looks beatiful, I hope I can play it some day, keep the work up.

Reply Good karma Bad karma+4 votes
neverfollow81 Creator
neverfollow81 - - 32 comments

Glad you like it baspatolivas! I will do my best!

Reply Good karma+2 votes
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