Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.
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Things you should know before you report a bug | Locked | |
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Sep 8 2012 Anchor | ||
Edited by: Woseseltops |
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Sep 14 2012 Anchor | ||
------------------------------------------------- Started the game this popped up Edited by: HeroxZ |
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Sep 14 2012 Anchor | ||
Pressing Enter on any menu makes the logo disappear. Not sure if that's a bug, but it's a bit odd to see it just vanish. |
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Sep 14 2012 Anchor | ||
When entering the cave got a brown screen previous to this one and i tried to move around in it and it stretched grayish blocks overlapping the brown background, then it flashed black and went to this gray screen. Another bug while chatting. Edited by: johnlier |
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Sep 14 2012 Anchor | ||
Using "127.0.0.1" instead of "localhost" as the IP address you're connecting to crashes the game. Pressing Enter to skip the message at the beginning causes you to automatically go to the "Play" menu. Edited by: johnmatthais |
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Sep 15 2012 Anchor | ||
Thanks for the bug reports (in particular for the screenshots!), I've added most bugs to the bug list, which means that they'll be fixed in one of the next patches. The annoying "tree bug" (bug 2 by HeroxZ) is fixed already in my working build (not uploaded yet). For the few bugs that I didn't add: I really don't understand what's going on there, but I won't give up trying to find out. I'm going to lock this thread now; please start a new thread for every new bug. |
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