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Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. Some pictures of what I want to add in the future:
3 comments by Woseseltops on May 18th, 2013
Hi all, a late blogpost this week, but I'll make up for it and give you a long one :). This week, I'd like to talk about two things I remember from playing MMORPGs with other people: solidarity and waiting.
Giving teams a home
Let's start with solidarity, with which I mean that warm feeling of really being part of a group. Whether it is walking to a battlesite with my clan to fight another clan in Runescape, or beating some monster together with my party in a dungeon in WoW, doing something together as a group feels great. This feeling is the main feeling I want to try to recreate in Olvand. I believe building a town together, and then defending its honor in games is one way to do that, but there's something more I want to do. Namely, I often noticed many clans have a place in the game world that they feel is 'theirs'. It can be a market square, a house in a town somewhere, the second floor of a bank, somewhere in the sewers, it doesn't matter. It's the place where that group of people often meets and gathers, and feels 'at home'; it's their team base so to say. So far, Olvand's town hall could of course be used for this, but what if there are multiple subteams within a town? To solve this, I present you the pub:

Killing time with little games
But, besides giving you something to build, and a possible team base, there's another problem I want to solve with pubs: waiting. When I think of playing with other people I know, one of the first things that comes to my mind is that it often takes a looooong time to get the right people at the right place on the right time. Not only do people have to come online, they also have to travel to the right places, prepare themselves for the thing you're going to do, etc. Having all team members (or members of the opposing team) ready at the same time is simply almost impossible, so there's going to be waiting involved.
And if waiting for others will be a part of Olvand probably in pubs, why not add something to do there, to kill time? That's why I'm also planning to add various little minigames to pubs. And this time I don't mean races, duels or fishing contests, but really small and simple games. Games like tabletop games, or the games you can play on the back of napkin; games with an easy-to-learn ruleset, but which will hopefully turn out to be incredibly deep. I want to add at least 3 or 4 (I already have some ideas), and more if they turn out to be popular. I should add that I'm not planning to add them anytime soon; since waiting is not really an issue at the moment yet, I'll focus on other things. But I just wanted to let you know what pubs will be used for.

Music
And of course, pubs will also have music! As you might have guessed by now, it's another variation on the [town theme], but this time a jolly one. Unlike [last week's variation], I can see people dance around on this.
I really had a hard time creating this. I know I wanted something with that pirate/sailor/irish pub feel to it, but I couldn't get the sound right. After trying hundreds of things, when I had almost given up, I decided to go to YouTube and listen to some Irish tavern music and pirate songs, and made a list of all videos that had the right feel. I then relistened to all things on the list, trying to find out what they had in common. The answer? A combination of a fiddle and a flute.
If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].
Highest Rated (4 agree) 10/10
Love the looks of it so far, do continue so. :)
Aug 20 2012, 5:35pm by AnthonyAT33
Latest tweets from @olvandgame
Pubs in Olvand: T.co
May 19 2013, 2:42am
This week's blogpost will be much later than usual; just so you know ;).
May 17 2013, 2:25am
A new blogpost, with two new music tracks for towns: T.co
May 10 2013, 3:22am
T.co Yes, finally: a gun tutorial!
May 6 2013, 4:17am
This weeks blogpost, about a new tutorial, a new font, and roads: T.co
May 4 2013, 11:15am
JoeyXtreme's guide updated: T.co
May 4 2013, 11:12am
Just decided to skip over 70 secs of music... It's best for the game, but it makes me sad :/.
May 1 2013, 1:34pm
Also, a new blogpost about roads, and with some new music: T.co
Apr 27 2013, 11:35am
Awesome, a crafting guide by player YukiaEpin: T.co
Apr 26 2013, 2:07am
Underground on the T.co server... lost the ladder back up. HELP! :P
Apr 25 2013, 4:52am
I have play ovland but i never understand how to build house, can you tell me?
Indiedb.com This will help you :). If you have more questions like this, there are many helpful people on the forums!
Love the Graphics what you using?
To make the graphics, you mean? GIMP, mostly.
I received the Alpha. Thanks mister :)
I'll try to send feedback after an hour of gameplay or so :)
Is a Linux version planned?
Yes, eventually, but I have no idea when that will be.
How do you get in?
By signing up for an invite on olvand.com. I invite new players in groups, to make sure the servers (which are run by volunteers) don't melt.
Thank you for your suggestion, but I have to admit I'm not sure if I understand it correctly; does 'mayoral changes' mean adding mayors of towns to the game? At the moment being a mayor is nothing more than being able to change the laws for towns you founded. How would that relate to IRC?