REbound is a Post-Apocalyptic FPSRPG set in the near future, you must survive and fight against AI, monsters, and other players in the massive open-world.
Honestly, the walking feels really forced now, because of the arms that make a big swing. If you would make the swing smaller, or make the arc that the arm goes smaller, I feel that you would get a more realistic walking animation. It looks good, but it feels kinda cartoon-ish, with this walking style. Also, if it's possible at all, maybe consider making a part of the main body turn with the movements(for instance, the shoulder part turns a little, or the hips swing a little when moving). This would make it look even more realistic.
It's just my opinion on the matter, but even so, it looks good enough that it could be in the game as is.
As per feedback (thanks JoJoDeath), I have fixed the arms and have added a slight rotation to the body to simulate more realism. A video will be released soon on the YouTube page: Youtube.com
Honestly, the walking feels really forced now, because of the arms that make a big swing. If you would make the swing smaller, or make the arc that the arm goes smaller, I feel that you would get a more realistic walking animation. It looks good, but it feels kinda cartoon-ish, with this walking style. Also, if it's possible at all, maybe consider making a part of the main body turn with the movements(for instance, the shoulder part turns a little, or the hips swing a little when moving). This would make it look even more realistic.
It's just my opinion on the matter, but even so, it looks good enough that it could be in the game as is.
I fixed a few of those problems after creating the gif, thing like the arms, etc
It did indeed look a bit cartoony but I changed it to look a bit more real.
As per feedback (thanks JoJoDeath), I have fixed the arms and have added a slight rotation to the body to simulate more realism. A video will be released soon on the YouTube page: Youtube.com