Nowhere Prophet is a roguelike card-game:
Set in a post-apocalyptic science-fiction world, you have to build, grow and lead a convoy to safety across a hostile planet. Travel through procedurally generated maps and fight bandits and crazed machines using a turn-based card battle system.
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owhere Prophet, the single-player post-apocalyptic card game just launched on itch.io. Starting today Nowhere Prophet is available in “First Access”: Imagine if Kickstarter and Early Access had a baby: You can get it early, and you can get special rewards and become a part of the game while you’re at it.
So what kind of game is it? Let's start with the BRAND NEW First Access trailer:
Nowhere Prophet is a single player deck-building game for desktop computers. It is set in a post-apocalyptic world inspired by Indian culture and sci-fi literature. Build a loyal band of followers and survive the journey across a broken world. Barely.
On the trail through the procedurally generated wasteland you will have to fight your enemies in the genre-mix that combines card games, roguelike elments and a tactical turn-based combat system. If you survive you can recruit new followers, find loot and improve your deck to better face the rising challenges ahead.
The game is designed to be a challenging trip through a strange world. Across multiple attempts the player can unlock different classes and convoys until finally they reach the Crypt and unlocks its mysteries.
A set of brand new card images for Nowhere Prophet
Nowhere Prophet has just hit greenlight, and there's a brand new trailer to boot!
A look at the different ways we can use the backgrounds in our game...
A look at the design and decision process for our Travel Gameplay.
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