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Nowhere 01 is an independent third person survival horror game with unique, surreal aesthetics, inspired by early Silent Hill series games and evolving it's concepts. In this game you will explore unsettling, hostile environments, trying to survive on your way out. The game rewards the exploration - in the darkest corners, where you afraid to step, you may find something that helps you to fight those monsters. And fighting them is not easy, you can't just run and shoot, you need to be careful and use all what you can to survive. Nowhere 01 heavily relies on atmosphere - visual style, sound, creating a feeling of eeriness and isolation.

Features:

  • Visual style and sound combined to create atmosphere of dread and hostility.
  • Dangerous enemy encounters. Firearms require skill to use due to recoil and lack of cross-hair. Shortage of ammo will often lead to close combat with those creatures.
  • Mysterious story and exploration - find subtle clues to figure out, that's going on and why did that happen to you.

The game currently is in development by a single person and it still far from approximating release date. There's a lot of content and technical functionality to make yet. I am responsible for both programming and art. Nowhere 01 uses custom engine, written in C++ with use of OpenGL and PhysX. The game will be available for Windows and very likely to be ported for Linux.

For more information, you can visit game's official web-site. Or you can follow me on twitter, facebook or google+ to get updates about the project and like or share it to show your support!

You can also contact me via E-Mail: contact [@] nowhere-01.com

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N1: Nowhere intro theme composed by Benedikt Grosser! Enjoy (:


Youtube.com

Download Game's Prototype Build !

Download Game's Prototype Build !

News 1 comment

Finally, you can check out results of my work yourself by playing this little taster of the future game! It features subway location with two kinds of...

Music for Nowhere 01

Music for Nowhere 01

News

A little update - work is still in progress and the project got a composer, his name is Benedikt Grosser and he's really good at writing dark-ambient...

Update on progress and a new screenshot

Update on progress and a new screenshot

News

Currently, i am working on game’s combat system and AI, there’s a lot of technical work to do, so be patient for updates. After finishing the engine...

RSS Files
Fix for AMD\Radeon cards

Fix for AMD\Radeon cards

Patch

Some people reported that they have "static" screen when launching the game on certain AMD\Radeon cards. If you experiencing that, copying contents of...

N01: Nowhere - Prototype Build 1

N01: Nowhere - Prototype Build 1

Demo 15 comments

First Prototype build of N01, a third person survival-horror game inspired by early Silent Hill games is now available for download! It features small...

Comments  (0 - 10 of 15)
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Binarydood
Binarydood

Gyazo.com

Says that OpenGL 3.2 is not supported... so It wont load the game.

Says to update my card drivers, which I did, and I still cant even acess it.

IS there a way around this?

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Guest
Guest

Seems very promising. Now I will go ahead and tell my experience in blunt detail. Please know that this is merely to help the game improve and I'm not trying to bash or discredit you in any way.

Performance

It didn't run well on my PC even though the graphics were not the prettiest. It's an old-ish PC but it runs Outlast perfectly, so it shouldn't have any problems running this. I believe that part of the problem are the excessive use of shaders like noise, and the motion blur was rather painful. SSAO has no place in there either in my opinion, for it adds absolutely nothing and it bogs down the performance (I deactivated it and saw no change other than increased FPS).

Atmosphere

The lighting is too dark, horror games should NOT be this dark, even if many indie devs do it nowadays to make it "extra spooooooky" it really shouldn't be that way. Look at Silent Hill 3 and Resident evil Remake for reference. Lighting should create atmosphere, not obstruct the view.

The monsters are some scary stuff right there! Add some moans and stuff like that and you're diamonds.

The few ambient sounds and music are top notch, no complaints here except maybe turn the volume down just a tiny bit.

Gameplay

The game controls rather well, although the character moves a little slow, but not too slow. I think this is perfect for it enhances the sense of dread. Aiming was a little awkward and I believe it should remain that way, you should never ever have the upper hand in horror games until maybe the very end.

Would it be possible for the camera to be a bit father from the player? I don't know if it is what you intended but it kind of obstructs the view.

An extra bit: Please add collision to the ladders...? LOL I totally fell down...

All in all, great prototype for what it is. It shows a lot of promise. I hope you can keep working on the game without major issues and if it ends up on Steam, you can be sure that I'll be there to throw money at you. Keep up the good work!

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Nowhere1 Creator
Nowhere1

Hi, thanks for so much feedback! (: About darkness - did you turn the flashlight on? It's "F" key.

Reply Good karma+1 vote
gogolino
gogolino

Grrreat game, i love that kind of atmosphere!

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jaidenwray
jaidenwray

Gutted I can't try it out. :(

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Akaboci_94
Akaboci_94

As a Silent hill fan, i like that atmosfere, seems like a very promising game, i keep my eyes open.

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Guest
Guest

Do you publish your source code? :)

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NightOfRuin
NightOfRuin

This looks really interesting. Tracking!

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Guest
Guest

I like how it looks and all, also love that it takes on old-school tank-control survival horror into the new time. But sadly it looks a bit too much exactly like a SH2 clone.

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Nowhere1 Creator
Nowhere1

Hi. I can see, why are you doubtful. I can assure you, that i do not intend to rip off any of SH content. I'm not trying to create a clone or fan-fiction, i want to add something of my own and make a decent successor with it's own spin on the classic formula. It will have it's own vibe in visual style as well, that will be more obvious later on.

Reply Good karma+5 votes
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Nowhere-01
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Nowhere1
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