What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass? Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games! You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?
Those keen-eyed followers of Not a Clone may have noticed that a new build has been released for both the iOS and Android full-releases, as well as the...
Time for some bit of transparency. We released our game, Not a Clone last Thursday, but that journey wasn't without some bumps. As you would expect from...
Well, let’s get right to it. Not a Clone is released!!! You can grab it on AppStore (iPhone and iPads) and Google Play (Androids) right now.
Hey, everyone. Have a short update today. At the start of last week, we've submitted the latest -- and we hoped, last -- beta builds to our Beta testers...
Another week, another update, and this is probably the most exciting yet! First, we have a new trailer, edited by Astra Wijaya. Notice something at the...
What's this? A new Not a Clone update! That's right, we're still alive and kicking! Much of our work this month has been about preparing admin-related...
Hello, everyone! Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the...
Apologize for the silent treatment these last two weeks. As some of you may have noticed, last week, we've updated the demo with some new changes!
We have a short update for Not a Clone this weekend. Since last weekend, we've started working on implementing suggestions and fixing bugs reported by...
Some of you may have noticed that a new version of Not a Clone Demo has been released. This is quite a rapid turnout compared to the last release, which...
A quick update on Not a Clone: as many of you may have noticed, a few days ago, we've update the demo build to a new version 1.1. The changes are fairly...
Happy Fourth of July weekend! This week, we’ve been gearing up to send out a private beta build next week. As many of you may know, beta testing is...
We’re rapidly approaching completion with Not a Clone! At this point, almost all of the major features are implemented, and we are making some small...
Our latest Not a Clone updates are general User Interface (UI) polishes, in preparation for the looming release. As those who played our free demo will...
After a ton of updates and teasing, we’re proud to announce that the demo version for Not a Clone is out right now! You can find our free demo (for...
While we had to skip the update last week due to some life-related reasons, we’re back with some new information about Not a Clone! First, the great...
We have a short Not a Clone update this week. We finished integrating Astra Wijaya’s artwork for Ridiculous Rockets last Tuesday (May 10th, 3:00 PM...
After some technical difficulties with our weekly live-stream last Tuesday (May 3rd, 3:00 PM EDT), we've successfully integrated Astra Wijaya's artwork...
Our weekly live-stream continued last Tuesday (April 26th, 3:00 PM EDT) with a completion of Unlock, the handy puzzle micro-game about moving a key out...
Last weekend, we attended the Ludum Dare 35 and releases a new PC/Mac/Linux game during the game jam! We will be busy handling Ludum Dare-related business...
As hinted in our last post, we’ve finally updated our old Gem Ninja microgame — which used placeholder assets — to Bomb Ninja and Bun Ninja. Some...
This week’s Not a Clone update is by Astra Wijaya, who put these beautiful spritesheets together for the next pair of microgames. We’ll be implementing...
Many of us are recovering from the exhausting trip at the Game Developers Conference (GDC), so this week’s update is a small work-in-progress idea we’ve...
Last week, we shown a sketch of a few clicker microgames. We just finished integrating them into the game, and they’ll take the place of Box Clicker...
Hello, everyone! We're back from MAGFest 2016! The reception has been incredible, and we want to thank everyone who visited and played our game. As it...
In preparation for MAGFest, wonderful artist Astra Wijaya put together some amazing stickers, pins and cards for our booth. We've also decided on a tentative...
That’s right, we have a booth for MAGFest Indie Videogame Show (MIVS) at the National Harbor! This is an exciting milestone to us, and we definitely...
We have a pretty short update this week. We hinted last week that Astra Wijaya was working on updating the graphics for a mystery minigame. Turns out...
After a messy game jam and the relaxing holidays, we’re back and working hard to make Not a Clonethe best mobile game about mobile games. There has...
Last weekend, we took a stab at creating an online multiplayer shooter for the Ludum Dare game jam. If you haven’t seen it already, it’s a fun 2-player...
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