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NEXT JUMP is a turn-based, tactics Shoot 'em up for people who are bad at SHMUPs, but love them. Do space-jumps and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy and now are running away! To be released in early 2017 to PC (Linux, Mac and Windows). On Itch.io and Steam.

Presskit

Factsheet

Developer:
Post Mortem Pixels
Based in Brazil

Release date:
April 27 2017

Platforms:
Windows
Mac
Linux

Website:
postmortempixels.com

Available From:
$1.99 - Steam
$3.99 - GamersGate

Description

NEXT JUMP is a turn-based, tactics Shoot 'em up for people who are bad at SHMUPs, but love them. Do space-jumps and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy and now are running away!

History

It started in a game jam, StencylJAM 15.

I wanted to make a shmup that anyone could play, I love the genre but I suck at it. At the time I was playing "Jeanne d'Arc" and I thought it was a good idea to mix the two genres: Shmups and Tactics.

Jam finished and I was third place. Not only that but many people loved the game, I had a very positive feedback.

Hence, I decided to review the whole design and make a game more robust and complete, only now for PC.

Features

  • It's a Tactics SHMUP!
  • A excellent Coffee break game.
  • Be a pilot of the Bastards Federation: A group formed by the Elves, Humans, Dwarves and Orcs who used to live in peace, sharing their love for all Beverages.
  • Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn based battles!
  • Each Sector is a Board! Each given “jump” represents a new combat board generated procedurally, simulating combat situations only seen in Shmups!
  • Pick from four playable Ships, all inspired by classic weapons: The Ballista, Dagger, Hammer and Staff.
  • Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!
  • Not only inspired by the classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics, Jeanne d’Arc and Roguelikes like FTL and Crypt of the NecroDancer.
  • Like the classic games of the past, it has a complete MANUAL, accessible within the game!

Videos

NEXT JUMP: Shmup Tactics - Release trailer YouTube

NEXT JUMP Shmup Tactics -- Greenlight Trailer YouTube

What Is NEXT JUMP - Shmup Tactics? YouTube

NEXT JUMP: Red Legionnaires - Free Update Trailer YouTube


Images

Download all screenshots & photos as .zip
Next_Jump_ChooseShip_01.jpg
Next_Jump_Cockpit_02.jpg
Next_Jump_Combat_02.jpg
Next_Jump_Combat_03.jpg
Next_Jump_Combat_06.jpg
Next_Jump_Events_01.jpg
Next_Jump_Manual_01.jpg
Next_Jump_Radar_02.jpg
Next_Jump_Title_01.jpg
Next_Jump_Upgrades_01.jpg
Next_Jump_Upgrades_02.jpg

Download logo/icon assets as .zip
logo
icon

Awards & Recognition

  • "Best Brazilian Game - Finalist" BIG Festival 17

Selected Articles

  • "Bite-sized with bite, I say jump in."
    - Alex Connolly, Stately Play

Monetization Permission

Post Mortem Pixels allows for the contents of NEXT JUMP: Shmup Tactics to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from NEXT JUMP: Shmup Tactics is legally & explicitly allowed by Post Mortem Pixels. This permission can be found in writing at https://www.indiedb.com/games/next-jump-shmup-tactics/presskit.


YouTube
YouTube Channel youtube.com/channel/UCNHJGt_R6c6tzU5zLDxaJ1Q.

Tumblr
Dev log on Tumblr nextjump-game.tumblr.com.

Steam
Steam store page store.steampowered.com/app/624690.

Itch.io
Itch.io store page postmortempixels.itch.io/nextjump.


About Post Mortem Pixels

Boilerplate
Post Mortem Pixels is a Brazilian punk “label” where Dilly, Daniel and sometimes others, makes indie games.

More information
More information on Post Mortem Pixels, our logo & relevant media are available here.


NEXT JUMP: Shmup Tactics Credits

Filipe Dilly
Main Dev

Rafael Assumção
Music

Luís Felipe Garrocho
Intro design and Lore

João Paulo Diniz Borges
Japanese VO and Translations


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks