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Post Mortem Pixels is mostly a "label" where Filipe Dilly and (occasionally) others makes games. We try to create highly systemic games with interesting design and visuals.

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NEXT JUMP: Shmup Tactics

NEXT JUMP: Shmup Tactics

Turn Based Tactics

NEXT JUMP is a turn-based, tactics Shoot 'em up for people who are bad at SHMUPs, but love them. Do space-jumps and chase the vicious Dragons who stole...

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Latest tweets from @filipedilly

RT @zhille: Yuri Vasilyevich Volkov (Юрий Васильевич Волков, 1921 - 1991) was a Russian war painter. Wounded in the first days… T.co

May 23 2018

RT @gnomeslair: Revealing 'Virtual Cities: An Atlas & Exploration of Video Game Cities', the very first atlas of videogame cities,… T.co

May 19 2018

Canti sama fanart, 3d pixel art made in Blender. You can download the Model/RIG of this character for free here:… T.co

May 18 2018

RT @zitosilva: Childish Gambino and how the internet killed the cultural critic Wired.co.uk

May 13 2018

RT @joshscherr: nothing in your life has prepared you for this: T.co

May 7 2018

Road side, 3d pixel art study based on a @simonstalenhag painting. #Blender3d #pixelart #animation #gamedev #cg3dT.co

Apr 29 2018

YES, SO MANY: "It takes a lot of bad decisions (in life) to become a game designer properly..." -Brian Reynolds, on… T.co

Apr 25 2018

RT @capivaraz: Brazilian home starter pack T.co

Apr 24 2018

In a week my tactical shmup, NEXT JUMP, completes one year of release! And to celebrate, it's on sale for a dollar… T.co

Apr 23 2018

RT @ThaisWeiller: Indie friends everywhere, Brazilian developers need your help! There is a BIG festival here, funded by public money… T.co

Apr 20 2018

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