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We are not dead, not yet. We're working really hard on Netherworld for two reason: - We'll be at the IGF 2011 so we must send our demo before October 17 so we have to hurry. - We want to open a funding page on IndieGoGo (we'll offer a lot of stuff life T-Shirt, Soundtrack, physical Limited Edition and other stuff).

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We are not dead, not yet.

We're working really hard on Netherworld for two reason:
- We'll be at the IGF 2011 so we must send our demo before October 17 so we have to hurry.
- We want to open a funding page on IndieGoGo (we'll offer a lot of stuff life T-Shirt, Soundtrack, physical Limited Edition and other stuff).

IndieGoGo money will be used for licenses, for marketing and for some useful dev tool which will help us to deliver you a better game.

We bought a new tablet, a Wacom Intuos 4, we were using a Pen&Touch for our previous drawing. This mean that now Netherworld will have a better graphic.

We'll release a gameplay video together with our IndieGoGo page and we'll release the demo after the IGF.

We're also going to release Kunoichi No Adventure, a little platform for iPhone. It will be a standard platform with some “Endless Running” stage. We had open a IndieDB page for this new brand game.

LINK TO INDIEDB PAGE

Well sell it for 0,99$ and it will be released on October/September. It won't be a big project like Netherworld but it won't be a bad game.

We're also writing the script for Netherworld Mobile, but thanks to the Desktop version and Kunoichi No Adventure the worst part has already been done.
We're also working on a new, and far better, logo.

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