NEO Impossible Bosses is a RTS-MOBA RaidBoss rush in which players have to utilize a number of heroes to defeat the IMPOSSIBLE BOSSES! Inspired by the Warcraft 3 mod "Impossible Bosses" by Psyris, each boss is a unique challenge and has their own signature abilities.

Now for some informative screenshots with captions!

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X heroes versus 1 boss on his home turf

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Count Winkus unleashes his ultimate, Lightning destruction! Our heroes have to activate their shields to not take damage.

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Part of the hub area, where you buy items and do other stuff..

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Too many heroes to control? Pause and issue new orders when things get tough, or share the burden of controlling multiple heroes by playing with others online.

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Note from the developer

Hi! I've always been a little sad that the original custom map 'Impossible Bosses' in Warcraft3 was limited to a multiplayer-only experience, hence why I started working on this game. I'm at about 60% done with the game now, and should be able to have a beta in the near future. If you've always wanted to figure out MMO-styled bosses but feared the leveling grind found in most MMO games, do vote 'YES' for NEO Impossible Bosses to be on steam!

More links

Site[neoimpossiblebosses.coder-ddeng.com]

Tigsource Devlog

Hiveworkshop Devlog[www.hiveworkshop.com]

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Here's a post for #screenshotsaturday, featuring our Robot boss! Mixamo, a auto-rigging tool, was pretty amazing for this, being able to rig the model despite it having no head. However, it failed to detect the model's thumbs for some reason, so I had to rig it myself, though it's a small price to pay for such a huge timesave in rigging work!

User Posted Image


Again, do vote and get your friends to vote for NEO Impossible Bosses at Steam Greenlight!

NEO Impossible Bosses Greenlight Trailer

NEO Impossible Bosses Greenlight Trailer

News

NEO Impossible Bosses, a RTS-MOBA Raidboss rush game is up on Steam Greenlight! If you like taking on MMO-styled bosses without the MMO leveling grind...

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NEO Impossible Bosses
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Windows
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x0to1
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Custom
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Latest tweets from @x0to1

RT @brownbear_47: StarCraft II Design - Quality of Life, Micro+Macro Streamlining, and Intentional Design: Youtube.com

Jul 25 2017

On the flip side, the documentation for steamworks networking sucks ass

Jul 24 2017

Not sure if I dig the look of Flash's costume in Justice league's trailer.. he looks kinda like a power ranger

Jul 22 2017

probably gotta rip out raknet and replace with steamworks. whelp.

Jul 21 2017

RIP Chester. LinkinPark's songs have been a great outlet for frustration and at the same time an inspiring tool, he will be missed.

Jul 20 2017

damnit, spent too long trying to make sure my stuff syncs correctly. That's whats really sucky about lockstep

Jul 20 2017

RT @Siliconera: Tactical RPG Neo Impossible Bosses Pits Players Against Constant MMO-Style Bosses Dlvr.it T.co

Jul 18 2017

RT @Joel_Couture: Control six party members in combat against brutal MMO-style bosses in @x0to1's Neo Impossible Bosses.… T.co

Jul 18 2017

Steamworks integration has been pretty easy so far, kudos to them!

Jul 17 2017

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