NEO Impossible Bosses is a RTS-MOBA RaidBoss rush in which players have to utilize a number of heroes to defeat the IMPOSSIBLE BOSSES! Inspired by the Warcraft 3 mod "Impossible Bosses" by Psyris, each boss is a unique challenge and has their own signature abilities.

Now for some informative screenshots with captions!


X heroes versus 1 boss on his home turf


Count Winkus unleashes his ultimate, Lightning destruction! Our heroes have to activate their shields to not take damage.


Part of the hub area, where you buy items and do other stuff..


Too many heroes to control? Pause and issue new orders when things get tough, or share the burden of controlling multiple heroes by playing with others online.


Note from the developer

Hi! I've always been a little sad that the original custom map 'Impossible Bosses' in Warcraft3 was limited to a multiplayer-only experience, hence why I started working on this game. I'm at about 60% done with the game now, and should be able to have a beta in the near future. If you've always wanted to figure out MMO-styled bosses but feared the leveling grind found in most MMO games, do vote 'YES' for NEO Impossible Bosses to be on steam!

More links


Tigsource Devlog

Hiveworkshop Devlog[]

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Here's a post for #screenshotsaturday, featuring our Robot boss! Mixamo, a auto-rigging tool, was pretty amazing for this, being able to rig the model despite it having no head. However, it failed to detect the model's thumbs for some reason, so I had to rig it myself, though it's a small price to pay for such a huge timesave in rigging work!

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Again, do vote and get your friends to vote for NEO Impossible Bosses at Steam Greenlight!

NEO Impossible Bosses Greenlight Trailer

NEO Impossible Bosses Greenlight Trailer


NEO Impossible Bosses, a RTS-MOBA Raidboss rush game is up on Steam Greenlight! If you like taking on MMO-styled bosses without the MMO leveling grind...

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Latest tweets from @x0to1

RT @Jonathan_Blow: It seems to me that game engine technology has been stagnating for a few years at least -- possibly due to hitting a complexity ceiling.

6hours ago

RT @Reboot_Reload: NEO Impossible Bosses: a faithful recreation of the original #game that promises hours of fun without the grind.…

20hours ago

Thanks for the article! @Reboot_Reload

20hours ago

I present to you.. the AntTweakbar framespike contribution! :P

May 24 2017

Pretty nice layout for profile data, eh?

May 22 2017

Our Dragon induces fear into everyone's hearts! #neoimpossiblebosses #screenshotsaturday #gamedev #indiedev

May 20 2017

RT @jasonwang7: BY FIRE BE PURGED! - Garrosh acquires Ragnaros' signature weapon, Sulfuras. | |

May 20 2017

I swear, geometry manipulation bugs are amongst the hardest to fix(that isn't caused by a 3rd party or misunderstanding).

May 19 2017

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