Nax of the Universe is an Action RPG with a fast and fluid combat engine inspired by the devil may cry series. This demo contains 2 full levels and 3...
Hi, I'm here to introduce the game I'm currently working on.
You see, I'm a huge fan of the Devil May Cry games. If you don't know about them, they are character-action games that focus on having very fast, tight and stylish combat. I was saddened to realise that the series, in it's previous iteration, is probably dead and gone. So earlier this year, I started working on a DMC fangame, but that slowly started turning to something quite interesting and had potential. so I changed into it's own game, called Nax of the Universe.
Nax is an Action RPG that has combat deeply inspired by the Devil May Cry games, giving it a stylish, fast and fluid combat engine that is very satisfying to play. With multiple weapons which can be switched on the fly, an input priority 60FPS combat, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot, etc to give additional satisfaction to the combat.
-60FPS Combat Engine
-Five Different Weapons (1 default weapon + 4 sub weapons)
-Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them
-Dodge or Parry attacks
-Instant, on-the-fly weapon switching
-RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats
-Multiple Elemental attributes and Status effects
-Equipment & Lootdrops via Card system
In essence, it's a character-action game combined with an RPG.
The game is in active development, with a mid 2014 target window.
Platforms planned include PC, Mac and Linux, with Android and iOS likely in the future.
An early playable alpha of the game is avaliable. It's short, but the combat is pretty much complete.
A kickstarter for the game is planned soon, you can keep up with the game via any of these links.
A new demo for Nax of the Universe is now avalaible, 0.14, which is largely an extension on 0.12.
Nax now has music. Courtney of Nosoapradio.us It's a fast paced electronic soundtrack, but for now the music is placeholder. And will likely be replaced in future versions.
In addition to that, more sound effects have been implemented.
Previously, in 0.12 using a controller would cause the game to crash. This is not the case anymore. Controllers are supported, and are the preferred way to play. Although the default button setup is quite good, you can still remap the buttons via the options menu. You can also change the buttons displayed, ether Xbox buttons or PlayStation buttons.
Both analog sticks are also supported, left stick for moving, giving you nice 360 degree movement, and the right stick can be used to dodge. By pushing the right stick in a direction, Nax will perform a dodge, much like the God of War games. It's actually a lot easier to dodge that way.
Slideshow style cinematic will now play for the first level. One for starting the level and one for the end. These slideshow style cinematic will be used to form the narrative.
This menu was non-functional in 0.12 and now fully works. It allows you to see how to perform various actions in the game. From basic actions like jumping, to weapon movesets. This menu can be accessed from both the Pause menu and the Hub menu.
Latest tweets from @theraonak
@AzureIgnite download 0.74 then 0.74.1
Nov 23 2014, 4:05pm
@MCGamer20000 True. On the plus side, all my non-SPEE projects use GM:Studio which is a multiplatform engine. Win, Linux, android, ios
Nov 20 2014, 9:07pm
@MCGamer20000 Fair enough, it would be a monster project anyway. I havent even coded up all the pokemon for SPEE yet. it takes so damn long
Nov 20 2014, 8:53pm
@MCGamer20000 I don't really have spreadsheets/docs on the game's stats/calculations, since I entered everything directly into RPGmaker
Nov 20 2014, 8:43pm
Nov 20 2014, 8:42pm
@dudeitslife2 downloading 0.74 first, then apply 0.74.1 patch
Nov 19 2014, 6:24pm
@CrashBomber Yep, got a new version out a few days ago :)
Nov 19 2014, 4:42pm
#spee I'm thinking that it might be a good idea to consolidate the key items (map, phone, quest log, etc) into 1 item; the PokeGear.
Nov 19 2014, 4:33pm
@PeterRequiem the patch is for 0.74. NOT 0.73. So download the 0.74 file first, copy those files over to your folder, THEN copy the patch.
Nov 19 2014, 1:57pm