Nax of the Universe is an Action RPG with a fast and fluid combat engine inspired by the devil may cry series. This demo contains 2 full levels and 3...
Hi, I'm here to introduce the game I'm currently working on.
You see, I'm a huge fan of the Devil May Cry games. If you don't know about them, they are character-action games that focus on having very fast, tight and stylish combat. I was saddened to realise that the series, in it's previous iteration, is probably dead and gone. So earlier this year, I started working on a DMC fangame, but that slowly started turning to something quite interesting and had potential. so I changed into it's own game, called Nax of the Universe.
Nax is an Action RPG that has combat deeply inspired by the Devil May Cry games, giving it a stylish, fast and fluid combat engine that is very satisfying to play. With multiple weapons which can be switched on the fly, an input priority 60FPS combat, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot, etc to give additional satisfaction to the combat.
-60FPS Combat Engine
-Five Different Weapons (1 default weapon + 4 sub weapons)
-Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them
-Dodge or Parry attacks
-Instant, on-the-fly weapon switching
-RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats
-Multiple Elemental attributes and Status effects
-Equipment & Lootdrops via Card system
In essence, it's a character-action game combined with an RPG.
The game is in active development, with a mid 2014 target window.
Platforms planned include PC, Mac and Linux, with Android and iOS likely in the future.
An early playable alpha of the game is avaliable. It's short, but the combat is pretty much complete.
A kickstarter for the game is planned soon, you can keep up with the game via any of these links.
A new demo for Nax of the Universe is now avalaible, 0.14, which is largely an extension on 0.12.
Nax now has music. Courtney of Nosoapradio.us It's a fast paced electronic soundtrack, but for now the music is placeholder. And will likely be replaced in future versions.
In addition to that, more sound effects have been implemented.
Previously, in 0.12 using a controller would cause the game to crash. This is not the case anymore. Controllers are supported, and are the preferred way to play. Although the default button setup is quite good, you can still remap the buttons via the options menu. You can also change the buttons displayed, ether Xbox buttons or PlayStation buttons.
Both analog sticks are also supported, left stick for moving, giving you nice 360 degree movement, and the right stick can be used to dodge. By pushing the right stick in a direction, Nax will perform a dodge, much like the God of War games. It's actually a lot easier to dodge that way.
Slideshow style cinematic will now play for the first level. One for starting the level and one for the end. These slideshow style cinematic will be used to form the narrative.
This menu was non-functional in 0.12 and now fully works. It allows you to see how to perform various actions in the game. From basic actions like jumping, to weapon movesets. This menu can be accessed from both the Pause menu and the Hub menu.
Latest tweets from @theraonak
Shorter, but more consistent updates seem to be a good idea.
Aug 7 2014, 6:55pm
@Dilaw0802 0.74 wasn't shaping up how i wanted it to, and estimating workflow is hard- so... later this year?
Aug 7 2014, 6:14pm
@shahidkamal Ignoring the haters is easier said than done, but yeah, keep up the good work with vita :) looking forward to gamescom!
Aug 7 2014, 5:14pm
Aug 5 2014, 1:58am
Was hoping to get 0.74 out before august, but that didn't happen unfortunately.
Aug 4 2014, 6:35pm
@Allou_JP Yep. Just copy over the saves.
Aug 4 2014, 6:27pm
@Omega_Aaron still working on it.
Aug 4 2014, 6:27pm
@Tomi_Tapio lol. I meant "Google Now".
Jul 22 2014, 8:31am
Gotta say, Google now pretty cool
Jul 21 2014, 7:52am
@MCGamer20000 unfortunately, RPGmaker isn't forward compatible, only way to update SPEE's engine would be to pretty much remake the game.
Jul 18 2014, 9:30pm