Nax of the Universe is an Action RPG with a fast and fluid combat engine inspired by the devil may cry series. This demo contains 2 full levels and 3...
Hi, I'm here to introduce the game I'm currently working on.
You see, I'm a huge fan of the Devil May Cry games. If you don't know about them, they are character-action games that focus on having very fast, tight and stylish combat. I was saddened to realise that the series, in it's previous iteration, is probably dead and gone. So earlier this year, I started working on a DMC fangame, but that slowly started turning to something quite interesting and had potential. so I changed into it's own game, called Nax of the Universe.
Nax is an Action RPG that has combat deeply inspired by the Devil May Cry games, giving it a stylish, fast and fluid combat engine that is very satisfying to play. With multiple weapons which can be switched on the fly, an input priority 60FPS combat, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot, etc to give additional satisfaction to the combat.
-60FPS Combat Engine
-Five Different Weapons (1 default weapon + 4 sub weapons)
-Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them
-Dodge or Parry attacks
-Instant, on-the-fly weapon switching
-RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats
-Multiple Elemental attributes and Status effects
-Equipment & Lootdrops via Card system
In essence, it's a character-action game combined with an RPG.
The game is in active development, with a mid 2014 target window.
Platforms planned include PC, Mac and Linux, with Android and iOS likely in the future.
An early playable alpha of the game is avaliable. It's short, but the combat is pretty much complete.
A kickstarter for the game is planned soon, you can keep up with the game via any of these links.
A new demo for Nax of the Universe is now avalaible, 0.14, which is largely an extension on 0.12.
Nax now has music. Courtney of Nosoapradio.us It's a fast paced electronic soundtrack, but for now the music is placeholder. And will likely be replaced in future versions.
In addition to that, more sound effects have been implemented.
Previously, in 0.12 using a controller would cause the game to crash. This is not the case anymore. Controllers are supported, and are the preferred way to play. Although the default button setup is quite good, you can still remap the buttons via the options menu. You can also change the buttons displayed, ether Xbox buttons or PlayStation buttons.
Both analog sticks are also supported, left stick for moving, giving you nice 360 degree movement, and the right stick can be used to dodge. By pushing the right stick in a direction, Nax will perform a dodge, much like the God of War games. It's actually a lot easier to dodge that way.
Slideshow style cinematic will now play for the first level. One for starting the level and one for the end. These slideshow style cinematic will be used to form the narrative.
This menu was non-functional in 0.12 and now fully works. It allows you to see how to perform various actions in the game. From basic actions like jumping, to weapon movesets. This menu can be accessed from both the Pause menu and the Hub menu.
Latest tweets from @theraonak
@Deouen Yeah, i'd definitely be interested :)
Jun 29 2015, 5:56pm
Jun 29 2015, 5:53pm
@Deouen a game badge?
Jun 28 2015, 8:54am
Jun 24 2015, 8:49am
Holy fucking shit. TLG, FF7 Remake a & Shenmue 3. Jesus sony, you just won E3. #E32015
Jun 15 2015, 9:55pm
E3 is so close. Hopefully it's a good one
Jun 11 2015, 9:00pm
@wheelerfever2 Mostly FF 7 & 8 with a bit of 10.
Jun 11 2015, 8:59pm
I really enjoy the way Bloodborne handles shortcuts, I've implemented a new one-way shortcut mechanic in SPEE. Goodbye backtracking.
Jun 8 2015, 9:12pm
@wheelerfever2 all goods :)
Jun 8 2015, 9:08pm
@callumseanlynch Which problem is that?
May 30 2015, 12:00am