Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I.
Naval Hurricane alpha is now available on Steam Early Access.
naval hurricane released in steam early access
Description of peculiarities of submerged torpedo tubes of surface ships.
dev blog #10. submerged torpedoes of surface ships
The Steam Early Access launch date has been selected. It's November 16th.
early access release announcement
Russian localization and guidelines for those who want to contribute to the translation into other languages.
localization news
Here is the new update. It is focused on night battles and updates the UI visual style. This will be last free public release, excluding bug fixes.
update 0.05a is out
Naval Hurricane steam page is published today. Don’t forget to add it to your wishlist if you are interested.
the steam page of naval hurricane is live!
Public pre-alpha release 0.04a is available on IndieDB now. It focuses on the basic fog visibility system but also adds commanders and a new water pressure...
naval hurricane 0.04a is now available
The Patreon page was created for Naval Hurricane, so consider supporting it.
naval hurricane is on patreon now! and the trailer inside
The first pre-alpha public release 0.022a is ready.
first public pre-alpha version of naval hurricane
Playability issues of damage control system and its UI and ways to resolve them.
dev blog #8. damage control rework
A description of the problem of sinking ships with artillery fire and steps to solve it.
dev blog #7. mission - to sink a ship with artillery fire
A description of a logic for aiming and choosing a number of torpedoes used by a game AI for torpedo firing.
dev blog #6. torpedo firing ai
Overview of the principles of AI maneuvering in artillery combat in Naval Hurricane game.
dev blog #5. ai tactics of artillery combat
Quick overview of damage control system in Naval Hurricane game.
dev blog #4. damage control
Quick overview of primary subsystems and modules of ships in the game.
dev blog #3. how ships work. modules and subsystems.
Quick overview of ship compartments model, flooding and buoyancy mechanics in Naval Hurricane game.
dev blog #2. how ships work. compartments, flooding and buoyancy
Hi all. First dev blog about Naval Hurricane is here. After some time of 'silent' development I can finally describe primary gameplay ideas of tactical...
dev blog #1. basic gameplay description and first ship classes introduction
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