During the Indie Summit at GDC, our lead developer Itay Keren gave a talk about 2D camera systems after struggling to find solutions to the complex camera needs in Mushroom 11. He broke down camera systems in past games and shows how developers built and improved these systems over time. Hopefully this talk will help other developers on tips and techniques to make their own camera systems better. The talk is recorded here: Gdcvault.com
Our GDC Vault talk on 2D camera systems is in the vault
Our developer talks about 2D camera systems after struggling to find solutions to the complex camera needs in Mushroom 11.
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