We are a new indie game development team consisting of two people - a programmer and an artist. During our studies at University ten years ago, we drew the original logo and names our team: "Team Labour Ennobles". Labourennobles.com

"Muscles and Bullets" is our first serious game. We have been working together for more than 2 years on this project and have gained a lot of experience from the process. It is inspired by classic titles and old-school games and we hope to make something that reminds you of them!

Muscles and Bullets Steam Greenlight Trailer Released!


Please vote for us on Steam Greenlight (Opens in Steam app) - Greenlight.labourennobles.com

Please vote for us on Steam Greenlight (Opens in web browser) - Steamcommunity.com

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Yay! We have been Greenlit!
Check our newest gameplay video!

Recent changes:
- Movement speed increased
- Jump lenght increased
- Player can tumble and do a double jump
- Air control improved
- Various AI improvements
- Bug fixes and performance optimizations

Steam: Steamcommunity.com

Facebook: En-gb.facebook.com

Developer: Labourennobles.com

Muscles and Bullets Announcement Trailer on Steam Greenlight

Muscles and Bullets Announcement Trailer on Steam Greenlight

News

"Muscles and Bullets" is a 2D action game announced on Steam Greenlight!

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Muscles And Bullets
Platforms
Windows, Mac, Linux, X360, PS4
Developer
Labour Ennobles
Engine
XNA
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Style
Genre
Arcade
Theme
Comic
Project
Indie
Twitter

Latest tweets from @ilegalov

RT @ProjectMQ: #IndieDev @saint11 tried to keep this #pixelart #tutorial about blood and guts safe for work. More tutorials here:… T.co

Jul 26 2017

RT @EightyLevel: A superb breakdown of an otherworldly stylized environment with the vibes of 80's 80.lv #gamedevT.co

May 16 2017

Hello, sir! Would you like to install Windows 10 Creative update? Sure, why not? SYSTM FAILURE

Apr 25 2017

RT @IndiePusher: A simple list of the best blogs, groups & video channels to promote your indie game. #indiegame #indiedev #gamedev https:/…

Mar 17 2017

The camera now located between player and cursor, approaching to player as resolution grows #MusclesAndBulletsT.co

Jan 7 2017

RT @devilsgarage: Woah," Prank Time" by Jamie R is a mind-blowing experience - Watch this #animation here on @newgroundsT.co

Dec 28 2016

I'm mostly busy with bug fixing and code refactoring these days. Finally have made proper performance profiling class.

Dec 27 2016

RT @owlhaus: Hope you all have a good Christmas!! Christmas Eve still lingers but here are last years festive comics to hold you… T.co

Dec 25 2016

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