Battle Oriented mod, meant to be a means of practicing the principles of combat on a high pace. Strong but balanced classes with specialized weapon type. Player character with versatility to perform as the different classes by simply changing the weapons, refer to the description for the details of use.
It takes a lot to kill any unit, the idea was to take mount and blade to a pace where dodging is a viable defense, plus with the amount of health you can battle lots of oponents for a long time before a knock out. With the assistence of troops you can survive situations you never would on standard mount and blade. Some thing yet to be fixed like AI lords getting old troops that dont match the battle standards of the mod.
Update > Reduced interrupt by damage, better gameplay.
Download and see for yourself.
Contains savefiles on already interesting stages (satan savefile). On the loaded file all the villages and castles on domain have messenger post, at war with every faction and party is ready for combat, just look for a fight or just pass the time with ctrl+space until a battle message happens for a defense fight.
Keep rejecting peace offers, there is no reason fo peace. the mod is about the combat and your troops wont die; If you want your troops to die, get rid of or grant fiefs to companions on party, they have 15 surgery and 15 first aid.
Villages and castles currently more interesting then field fights, unless you are seeking the dificulty of the cavalries.
Monster troops (white teberd) are stronger then avarage and yellow tabard are weaker then avarage.
Recommended battle size: from 60 to 200. Less or more then that leads to predictable circumstances (one side with overwhelming advantage) more likely. Within that range the battle remains interesting all througout.
Player character has the weapons of all classes but low skill with crossbow.
Main character to perform as the different classes by simply changing the weapons as follows:
*The weight keeps the balance amongst the classes, important to keep.
Ally armor (gloves)
Stabiee
Shiviee
Wakiee or Stabie Extreme (For ultra fast assassin unequip this and helmet)
Ally armor (gloves)
Bowiee
Beastly Arrows
MAuliee (77) - !For weight adjustment, do not use in battle!
Swordieee (155 speed)
Ally armor (gloves)
LC Horsiee
Swordiee (366 speed)
LC Shield
Axiee (56) - !For weight adjustment, do not use in battle!
MAuliee (77) - !For weight adjustment, do not use in battle!
or
Swordiee (366 speed)
Extreme Shieldiee
Forkiee or LC Spiee
Morniee (38) - !For weight adjustment, do not use in battle!
Ally armor (gloves)
Swing spear (glaviee, Voulgiee or Hafted Bladiee)
Thrust spear (pikiee, Pikieee, awlpikee or awlpikeee)
Axiee (48) - !For weight adjustment, do not use in battle!
MAuliee (66) - !For weight adjustment, do not use in battle!
Ally armor (gloves)
Mauliee (77)
Mauliee (66)
Axiee (48)
Swoord (any) or Morniee (any)
MOnster armor (gloves)
Beast (horse)
Torturiee
HC shield or Extreme Shieldiee
Mauliee (77) - !For weight adjustment, do not use in battle!
Mauliee (66) - !For weight adjustment, do not use in battle!
Monster armor (gloves)
(optional for heavy guard) > Extreme fel reaver armor (chest)
Guard pikiee
Guard shield
Guard sick
(if no fel reaver armor) MAuliee 77 and Mauliee 66 instead of guard sick - !For weight adjustment!
What exactly has been added / changed in Native?
updated the description
yeah, what does this mod do?
It seems to change a lot of Regular weapons to overpowered versions. Troops have buffed health and strength and agility. regular troops with 5k health and companions around 70k.
Interesting to play around with. But unbalanced in terms of troops. Took me a while to kill even a vaegir infantry.
updated the description
Recommended battle size for the mod: 122 to 180