The townsfolk tell you that a woman named Julia has gone missing. You venture out into the cave just beyond the village looking for her. You’re given a knife to protect yourself. What you find there may surprise you. Moirai is an experimental, first person game created by Chris Johnson, Brad Barrett and John Oestmann. Moirai was taken offline on June 30th 2016.
I've written up a postmortem of Moirai on my website. I run through and explain the secrets of the game, design issues, reception, some stats and different takeaways. It's a bit of of a long read. Below are some of the interesting stats.
Total Play Throughs: 10581
Total Play Throughs marked as invalid: 1289
Percentage of Invalid Playthroughs since first invalid marking: 17.87%
Number of Players who were killed: 4360
Number of Players who were free: 6221
Percentage of Players who killed: 41.21%
Multiple Play Throughs
Total Play Throughs with unique email address(excluding invalid): 6534
Number of unique players(email) that played the game more than once: 1374(21.03%)
Top 5 Highest Counts of play throughs by email address: 52, 44, 29, 25, 20
Average number of times played per email address(excluding invalid): 1.42
Number of Players that asked no questions: 279(2.64%)
Number of Players that asked no questions and killed: 155(1.46%)
Number of Players that asked no questions and survived: 124(1.17%)
Number of Players that asked all 3 questions: 9325(88.13%)
Number of Players that included ban-able words in replies: 5592(52.85%)
Number of Playthroughs Per Day Graph
A big thanks to everyone who took the time to play through the game!
A version of Moirai for OSX 10.7(Lion) or greater is now online.
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