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What is Modulated?

Modulated is a Mech Arena Simulator, where you customize your own mech and bring it to the arena.
The game focuses on a simulation style gameplay where you have to manage the weight and speed of your mech in order to aim and navigate.

What features is planned for the game?

The game is planned to have scavenging, crafting, improving parts, research, exploration, at least 100 unique parts, all uniquely behaving tools and weapons, lots of attachments, simulation based controls and combat. And plenty of arenas and events to partake in.

What stage is the development currently at?

The gameplay, AI and customization features are currently in, though needing polish. Most of the currently relevant assets are in and a few remaining bits are being completed.
However the game is currently in very early development and a lot of the features and content has yet to be implemented.
You can customize you mech, change settings, and fight in an arena, and the display of these features are relatively well presented and complete. But that is it at the moment.

Will the game always be free?

No. There will be a free alpha, but as the game expands from there, a version containing updates will be released and will come at a small cost (starting price will probably be around €5.99).
The price will gradually increase as the game becomes more complex.

When is the game going to be released?

Well, the alpha has just been released.
As for a full release, I don't know if it will ever be released in the standard sense. I wish to continue developing it until it's a complete game experience, then I will continue developing it as long as there is interest in it.

Why am I getting an error that steam_api.dll is missing when I start the game?

There's two binary files for the game, you'll want to use the one in the binaries/win32 folder, not the one in the main folder.

Can I make a video about the game?

Go ahead!

Can I help?

Currently this game is a garage project with no funding behind it, and as such I am unable to develop the game full time or do any outsourcing whatsoever. However, donations can change this and help me make the game faster and better!
You can donate at: Paypal.com
Every bit helps and I guarantee the money will be spent on the game and nothing but the game.

If you do not have any money to spare you can also help by spreading the word of the game!

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0 comments by Graylord on Dec 14th, 2013


I thought I would give a little update once in a while of how progress is going and what's being added.

  • More Content.
    Currently some new pieces are being added, which includes a headpiece, a torso, a hip piece, a pair of shoulders and a pair of elbows. They will have a unique style that I think will fit right in.
  • Early player progress.
    The first few steps of player progress is being worked on. You can now earn money, all items are priced, days will pass, and what parts you can use are limited by the total statistics of your mech (No more putting massive shoulders on spindly legs!)
  • Immersion update.
    A lot of the parts will be renamed for more "in world" fitting names, rather than names that just describe what they are, accompanied with flavour text describing the object.
  • Proper balancing.
    Previously balance has not been a factor, now that players will be limited by their mech's total statistics, and the game is coming together more and more, it's on time that balance is covered properly. Now what parts you choose will matter more than ever.
  • More customization.
    Finally some more customization options, a few samples of customizables palettes for some pieces (If the process turns out to be relatively quick and reliable, most if not all of the pieces will recieve this update)
    (In the future, all parts are intended to be possible to customize by swapping palette colours, adding decals, and attaching additonal pieces such as armor plating and extra weaponry)

Some more things will probably make it in, especially a lot of tweaks and fixes, but the above points are the major things that have been planned out and started so far.

This will be quite a big update, hopefully bringing the game a bit further from a tech demo into something more playable. However, this is quite a lot of work to get just right. So it might take a while for the next update to arrive.

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Gogeta God

Gogeta God

Nov 28, 2014 Players Model 2 comments

This is Gogeta God! Credits goes to DBZFAN! so enjoy while your at it! :D NOTE: When i upload addons they are from DBZFAN!

Modulated (Outdated, download new from Desura)

Modulated (Outdated, download new from Desura)

Nov 9, 2013 Demo 0 comments

* This version is outdated! Download the latest version of the game from Desura * This is the free alpha version of the game. It is the original build...

Post comment Comments  (0 - 10 of 12)
HappyLion
HappyLion Jan 9 2014, 9:09pm says:

keep up the great work - this game will beat titanfall... lol
anyway i played a quick round Youtube.com
great work and i'm pumped for more :D

+1 vote     reply to comment
sonnio
sonnio Dec 7 2013, 10:57pm says:

this seems a little slow moving :I

+1 vote     reply to comment
Graylord Creator
Graylord Dec 8 2013, 4:37pm replied:

This is intentional.

It is understandable it doesn't come across yet due to the current lack of options and varied levels, but this game is intended to be a slower, simulation style game where you have to make informed, tactical decisions rather than relying on twitch reflexes.

+3 votes   reply to comment
Graylord Creator
Graylord Dec 13 2013, 12:08am replied:

I have also decided to change the official genre of the game from "3rd person shooter" to "Combat Sim". I believe it is more accurate, or at least that it will be after a couple of patches.

+3 votes   reply to comment
Dusy243
Dusy243 Dec 4 2013, 6:48pm says:

When will be finished this?

+1 vote     reply to comment
Graylord Creator
Graylord Dec 5 2013, 5:22am replied:

As the FAQ states, there probably won't be a version that's the definite "finished" game. It will simply continue being developed as long as people have interest in it.

+3 votes   reply to comment
LordNelson7
LordNelson7 Sep 8 2013, 10:03pm says:

Nice! Very creative!

+2 votes     reply to comment
CreativeOven
CreativeOven Jul 27 2013, 7:12pm says:

very coherent art and im sure that the fucntionality is already outstanding : )

+2 votes     reply to comment
Graylord Creator
Graylord Jul 30 2013, 3:33am replied:

Thanks! While the gameplay is already quite solid, it does still need quite a bit of fixing, mostly just polish to make it feel more satisfying.

+2 votes   reply to comment
SinKing
SinKing Nov 11 2013, 5:25am replied:

Is this already the Mobile Version, or is the test gameplay taken from PC UDK? I'm asking, because the lighting is very nice for mobile and the overall quality of materials seems pretty high.

+1 vote     reply to comment
Graylord Creator
Graylord Nov 11 2013, 7:47am replied:

There's no mobile version.

+4 votes   reply to comment
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Modulated
Platform
Windows
Developed By
Graylord
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Official Page
Ultimate-gamer.org
Release Date
Released Nov 20, 2013
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Combat Sim
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Sci-Fi
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Single Player
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